ElectricItch: Skin Irritation as a Feedback Modality

Publikation: Bidrag til bog/antologi/rapportKonferencebidrag i proceedingsForskningfagfællebedømt

Standard

ElectricItch : Skin Irritation as a Feedback Modality. / Pohl, Henning; Hornbæk, Kasper.

UIST 2018 - Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology. Association for Computing Machinery, 2018. s. 765-778.

Publikation: Bidrag til bog/antologi/rapportKonferencebidrag i proceedingsForskningfagfællebedømt

Harvard

Pohl, H & Hornbæk, K 2018, ElectricItch: Skin Irritation as a Feedback Modality. i UIST 2018 - Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology. Association for Computing Machinery, s. 765-778, 31st Annual ACM Symposium on User Interface Software and Technology, Berlin, Tyskland, 14/10/2018. https://doi.org/10.1145/3242587.3242647

APA

Pohl, H., & Hornbæk, K. (2018). ElectricItch: Skin Irritation as a Feedback Modality. I UIST 2018 - Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology (s. 765-778). Association for Computing Machinery. https://doi.org/10.1145/3242587.3242647

Vancouver

Pohl H, Hornbæk K. ElectricItch: Skin Irritation as a Feedback Modality. I UIST 2018 - Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology. Association for Computing Machinery. 2018. s. 765-778 https://doi.org/10.1145/3242587.3242647

Author

Pohl, Henning ; Hornbæk, Kasper. / ElectricItch : Skin Irritation as a Feedback Modality. UIST 2018 - Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology. Association for Computing Machinery, 2018. s. 765-778

Bibtex

@inproceedings{928149d8de37420381233251682b0bce,
title = "ElectricItch: Skin Irritation as a Feedback Modality",
abstract = "Grabbing users’ attention is a fundamental aspect of interactive systems. However, there is a disconnect between the ways our devices notify us and how our bodies do so naturally. In this paper, we explore the body’s modality of itching as a way to provide such natural feedback. We create itching sensations via low-current electric stimulation, which allows us to quickly generate this sensation on demand. In a first study we explore the design space around itching and how changes in stimulation parameters influence the resulting sensation. In a second study we compare vibration feedback and itching integrated in a smartwatch form factor. We find that we can consistently induce itching sensations and that these are perceived as more activating and interrupting than vibrotactile stimuli.",
keywords = "Haptics, Itch feedback, On-body interfaces, Skin, Wearables",
author = "Henning Pohl and Kasper Hornb{\ae}k",
year = "2018",
doi = "10.1145/3242587.3242647",
language = "English",
pages = "765--778",
booktitle = "UIST 2018 - Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology",
publisher = "Association for Computing Machinery",
note = "31st Annual ACM Symposium on User Interface Software and Technology, UIST '18 ; Conference date: 14-10-2018 Through 14-10-2018",

}

RIS

TY - GEN

T1 - ElectricItch

T2 - 31st Annual ACM Symposium on User Interface Software and Technology

AU - Pohl, Henning

AU - Hornbæk, Kasper

PY - 2018

Y1 - 2018

N2 - Grabbing users’ attention is a fundamental aspect of interactive systems. However, there is a disconnect between the ways our devices notify us and how our bodies do so naturally. In this paper, we explore the body’s modality of itching as a way to provide such natural feedback. We create itching sensations via low-current electric stimulation, which allows us to quickly generate this sensation on demand. In a first study we explore the design space around itching and how changes in stimulation parameters influence the resulting sensation. In a second study we compare vibration feedback and itching integrated in a smartwatch form factor. We find that we can consistently induce itching sensations and that these are perceived as more activating and interrupting than vibrotactile stimuli.

AB - Grabbing users’ attention is a fundamental aspect of interactive systems. However, there is a disconnect between the ways our devices notify us and how our bodies do so naturally. In this paper, we explore the body’s modality of itching as a way to provide such natural feedback. We create itching sensations via low-current electric stimulation, which allows us to quickly generate this sensation on demand. In a first study we explore the design space around itching and how changes in stimulation parameters influence the resulting sensation. In a second study we compare vibration feedback and itching integrated in a smartwatch form factor. We find that we can consistently induce itching sensations and that these are perceived as more activating and interrupting than vibrotactile stimuli.

KW - Haptics

KW - Itch feedback

KW - On-body interfaces

KW - Skin

KW - Wearables

UR - http://www.scopus.com/inward/record.url?scp=85056899298&partnerID=8YFLogxK

U2 - 10.1145/3242587.3242647

DO - 10.1145/3242587.3242647

M3 - Article in proceedings

SP - 765

EP - 778

BT - UIST 2018 - Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology

PB - Association for Computing Machinery

Y2 - 14 October 2018 through 14 October 2018

ER -

ID: 200349247