Non-linear Contact Sound Synthesis for Real-Time Audiovisual Applications using Modal Textures

Publikation: Bidrag til bog/antologi/rapportKonferencebidrag i proceedingsForskningfagfællebedømt

Sound design is an integral part of making a virtual environment come to life. Spatialization is important to the
perceptual localization of sounds, while the quality determines how well virtual objects come to life. The implementation of pre-recorded audio for physical interactions
in virtual environments often requires a vast library of audio files to distinguish each interaction from the other.
This paper explains the implementation of a modal synthesis toolkit for the Unity game engine to automatically
add impact and rolling sounds to interacting objects. Position-dependent sounds are achieved using a custom shader
that can contain textures with modal weighting parameters.
The two types of contact sounds are synthesized using a
mechanical oscillator describing a mass-spring system. We
describe the discretization methods adopted, the solution
of the nonlinear interaction and an implementation in the
Unity game engine.
OriginalsprogEngelsk
Titel16th Sound and Music Computing Conference (SMC2019), Málaga, Spain, 28-31 May
ForlagSound and Music Computing Network
Publikationsdato2019
Sider431-436
ISBN (Elektronisk)978-84-09-08518-7
DOI
StatusUdgivet - 2019
Eksternt udgivetJa
BegivenhedEvent16th Sound and music computing conference - Malaga, Spanien
Varighed: 28 maj 201931 maj 2019

Konference

KonferenceEvent16th Sound and music computing conference
LandSpanien
ByMalaga
Periode28/05/201931/05/2019

ID: 258846984