Rigid bodies in contact - and everything in between – Københavns Universitet

Rigid bodies in contact - and everything in between

PhD-defence by Sarah Niebe

Abstract

Physical simulation is a tool used in a wide variety of applications, ranging from the
simplest video game to the most complex engineering software. At the core of physical
simulation, lies the contact force problem. Since the early days of physical simulation, in the mid-eighties, several models for this contact force problem have been proposed and examined.
The focus of this thesis was not only the contact force models, but also the numerical
methods to solve them, the key points being the accuracy and convergence properties
provided by these methods. Using the simulation framework developed during the PhD
studies, novel methods are presented and analysed.

Assessment Committee

Chairman: Professor Christian Igel, Department of Computer Science, Copenhagen University
Member 1: Professor Ming Lin, Department of Computer Science, University of North Carolina
Member 2: Professor James O’Brien, Department of Computer Science, University of California

Academic advisor

Professor Kenny Erleben, Department of Computer Science, Copenhagen of University