Enter the World of Virtual and Augmented Reality

What do an increasing number of university researchers and technology-driven companies have in common? An interest in using VR and AR to simulate new realities, add information to the world, create engaging experiences and do research that would be impossible or very costly in the real world.

At this event, we present selected research and industry cases, where VR or AR has been in focus as a scientific method, a research objective or experimental way of improving results.

Target audience

This event is especially for companies who are interested in learning what VR/AR can do for them and for professionals who work within AR and VR and wish to be up to speed on the latest developments and research. If you are just curious about the subject, you are also more than welcome.

What will you gain from attending?

You will be presented with an array of ways of applying VR and AR, learn about the newest results within the research field, get insight into the future possibilities and network with researchers and potential business partners. 

Programme

You can read more about the presentations and speakers here.

Time Title  Speaker
16.00 Welcome Kasper Hornbæk
Professor and Head of HCC Section, DIKU
16.05

Emerging Possibilities with VR

Joanna Bergström
Assistant professor, HCC Section, DIKU
16.25 Virtual Amusement in Tivoli (Dæmonen) Will Gurley
Designer, Creative Development
16.45 VR for rehabilitation of patients with personalized virtual environments Simon Bruntse Andersen
Co-founder & CEO, Syncsense

Steen Petersen
Co-founder & CTO, Syncsense
17.00
Next generation corporate training
New research and ways to training employees using 3D virtual simulations
Mikkel Marfelt
Director, Investor Relations and New Strategic Initiatives, Labster
17.20 Break
17.30 What is it possible to achieve with VR and AR? Kenny Erleben
Associate Professor, Image Section, DIKU
17.50 Rokoko is at the forefront of making easy-to-use tools for animating VR/AR experiences and making them interactive with motion capture technology Matias Søndergaard
Co-founder & Chief Product Officer, Rokoko
18.10 What Does the Evidence say About Virtual Reality Based Learning and Training?
Guido Makransky
Associate Professor, Leader of the Virtual Learning Lab, Department of Psychology, UCPH
18.30 Wrapping up - and final questions and answers for the panel of speakers Moderated by Kasper Hornbæk
18.40 Food, networking and continued Q&A

Scientific host and moderator is professor Kasper Hornbæk, Head of DIKU's Section for Human-Centred Computing.