Webinar: Games and Animation Industry
How is it going in the game and animation industry? What is the state of the art? What are the challenges and opportunities of the new technologies and market possibilities? How can the game and animation industry benefit from collaborating with research? And what are the needs for new competencies?
Join this webinar that focuses on the game and animation industry
This webinar is the third in a series of six webinars from DIKU Business Club running the rest of 2020 focusing on themes within computer science that have an impact on the industry.
Who should participate?
The webinar is relevant for companies within the game and animation industry.
Commercial opportunities and potentials in the games industry
The global gaming market is growing by approx. 10% p.a. and is expected to exceed DKK 200 billion in 2023. But how can you as a game developer in Denmark become part of this development, and what are the trends that you should keep an eye on as a game developer?
Jesper Krogh Kristiansen is game consultant at Vision Denmark a well as author and member of the editorial board for the game scheme under Danish Film Institute. Has written about games and the Danish gambling industry for almost 20 years, among other things in the book "Big Dreams, Small miracles". He has also worked as a freelance sound designer in the industry, and is currently employed as a game consultant in Vision Denmark, the digital visual industry cluster in Denmark.
Rokoko x DIKU case: Faster, better, and more intuitive animation tools.
In the collaboration between DIKU and Rokoko, our endeavor is to apply novel ML research to lower the threshold for doing advanced character animation in the creative industries. Traditionally, character animation has been a very time consuming and demanding job for experienced 3D artists, which leaves only the best and the biggest gaming studies with large budgets to excel in lifelike characters in their video games. With the new tools, we are building in the collaboration, aka. ADAM, we want to give artists superpowers (get rid of all the manual and repetitive work). We want to lower the threshold for creating animation based on novel ML tools trained on thousands of animation assets from the world’s largest library of motion capture assets.
Matias Søndergaard is Co-founder & Chief Product Officer at Rokoko.com, who are spearheading a paradigm shift in how developers work with human motion data. For decades, digital tools have been counter to the way we naturally work. Rokoko are moving away from a past that constrained creativity, and making a future where the tools are playful and intuitive for everyone.
DADIU connects the competencies for the games industry
DADIU is a unique collaboration between more than 15 universities and art schools established in 2003 that brings competencies together to collaborate for 15 weeks during a semester. The effect is approximately 100 reality ready highly trained candidates every year. The mentors and teachers on the course are all professionals from the Danish and international gaming industry, meaning the students personally meet decision makers and future employers.
Thomas Howalt er faglærer på Den Danske Filmskole. Han var med til i 2003 at grundlægge Dadiu og har været lærer på samme siden 2013. Thomas har rødder i teaterbranchen og har arbejdet med spil siden midt 90erne. Senest har han været del af Tunnel Visions spilprojekt ”Lightmatter”, som udkom tidligere i år.
The webinar will end with an open discussion about what the industry and research community can do to develop the industry.
- Anders Pall Skött, DIKU Business Club
- Jesper Krogh Kristiansen, VisionDenmark
- Mathias Søndergaard, Co-founder and CPO, Rokoko
- Thomas Howalt/DADIU/National Film School of Denmark
If you have questions regarding the webinar, please contact Head of DIKU Business & Innovation, Anders Pall Skött.
Watch the webinar
Did you miss this webinar? Watch it on YouTube here.
Former webinars in the series
This webinar is part of a webinar series, started by DIKU Business Club in the summer of 2020.
All webinars in the series focus on themes within computer science that has an impact on industry.
You can find more information on the previous webinars here:
- Cybersecurity in the Healthcare Sector
- Digital sagsbehandling
- Games and Animation Industry
- Blockchain for the Food Industry
- Smart Energy Systems
- Applying Advanced Simulation in the Health Sector
- Fighting Harmful Content on the Web
Some of the webinars are available on YouTube - watch them at your convenience here.