Get insights in Virtual and Augmented Reality
What do researchers from Computer Science, Psychology, Gaming, Food and Health Technology have in common?
An interest in using VR and AR to simulate new realities, add information to the world, create engaging experiences, and do research that would be impossible or very costly in the real world.
At this event, we present selected research cases, where VR or AR has been in focus as a scientific method or research objective. Case presenters will represent various fields of research and perspectives.
Time will be set aside for questions and answers and the possibility of talking to case presenters.
We serve a light meal after the talk session.
The program is under elaboration. Names of speakers and topics will be published in early 2020.