Digital sound de-localisation as a game mechanic for novel bodily play

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

  • John Tiab
  • Juho Rantakari
  • Mads Laurberg Halse
  • Robb Mitchell

This paper describes an exertion gameplay mechanic involving player's partial control of their opponent's sound localization abilities. We developed this concept through designing and testing "The Boy and The Wolf" game. In this game, we combined deprivation of sight with a positional disparity between player bodily movement and sound. This facilitated intense gameplay supporting player creativity and spectator engagement. We use our observations and analysis of our game to offer a set of lessons learnt for designing engaging bodily play using disparity between sound and movement. Moreover, we describe our intended future explorations of this area.

Original languageEnglish
Title of host publicationProceedings of the 9th Nordic Conference on Human-Computer Interaction
Number of pages6
PublisherAssociation for Computing Machinery
Publication date2016
Article number109
ISBN (Electronic)978-1-4503-4763-1
DOIs
Publication statusPublished - 2016
Event9th Nordic Conference on Human-Computer Interaction - Göteborg, Sweden
Duration: 23 Oct 201627 Oct 2016
Conference number: 9

Conference

Conference9th Nordic Conference on Human-Computer Interaction
Nummer9
LandSweden
ByGöteborg
Periode23/10/201627/10/2016

    Research areas

  • Bodily Play, Embodied Interactions, Exertion Games, Sensory Deprivation, Sound-Mapping, Spatial Hearing

ID: 172099834