Kasper Hornbæk

Kasper Hornbæk

Professor


  1. 2023
  2. Published

    TOUCHLESS: Demonstrations of Contactless Haptics for Affective Touch.

    Chew, Sean, Dalsgaard, Tor-Salve, Maunsbach, Martin, Seifi, Hasti, Bergström, Joanna, Hornbæk, Kasper, Irisarri, J., Ezcurdia, I., Iriarte, N., Marzo, A., Frier, W., Georgiou, O., Sheremetieva, A., Kwarciak, K., Stroinski, M., Hemmerling, D. J., Maksymenko, M., Cataldo, A., Obrist, M., Haggard, P. & Subramanian, S., 19 Apr 2023, Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems (CHI EA '23).

    Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

  3. Published

    CHI Course: Introduction to HCI

    Hornbæk, Kasper, Kristensson, P. O. & Oulasvirta, A., 2023, CHI 2023 - Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery, Inc., 2 p. 548

    Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

  4. Published

    Towards a Bedder Future: A Study of Using Virtual Reality while Lying Down

    van Gemert, Thomas, Hornbæk, Kasper, Knibbe, J. & Bergström, Joanna, 2023, CHI '23: Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, Proceedings. Association for Computing Machinery, Inc, p. 1-18 872

    Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

  5. Published

    When XR and AI Meet - A Scoping Review on Extended Reality and Artificial Intelligence

    Hirzle, Teresa, Müller, F., Draxler, F., Schmitz, M., Knierim, P. & Hornbæk, Kasper, 2023, Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery, Inc., 45 p. 730

    Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

  6. 2022
  7. Published

    OVRlap: Perceiving Multiple Locations Simultaneously to Improve Interaction in VR

    Schjerlund, Jonas, Hornbæk, Kasper & Bergström, Joanna, 2022, CHI 2022 - Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery, p. 1-13 355

    Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

  8. Published

    Quantifying Proactive and Reactive Button Input

    Kim, H., Hornbæk, Kasper & Lee, B., 2022, CHI 2022 - Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery, 40

    Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

  9. 2021
  10. Published

    Bad Breakdowns, Useful Seams, and Face Slapping: Analysis of VR Fails on YouTube

    Dao, E., Muresan, Andreea-Anamaria, Hornbæk, Kasper & Knibbe, J., 13 May 2021, CHI '21: Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery, p. 1-14 526

    Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

  11. Published

    Poros: Configurable Proxies for Distant Interactions in VR

    Pohl, H., Lilija, K., McIntosh, J. & Hornbæk, Kasper, 8 May 2021, CHI Conference on Human Factors in Computing Systems (CHI '21). Association for Computing Machinery, 12 p. 532

    Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

  12. Published

    Ninja Hands: Using Many Hands to Improve Target Selection in VR

    Schjerlund, Jonas, Hornbæk, Kasper & Bergström, Joanna, 7 May 2021, CHI '21: Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery, 14 p. 130

    Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

  13. Published

    Correction of Avatar Hand Movements Supports Learning of a Motor Skill

    Lilija, K., Kyllingsbæk, Søren & Hornbæk, Kasper, 2021, 2021 IEEE Virtual Reality and 3D User Interfaces (VR). IEEE

    Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

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