Astral: Prototyping mobile and smart object interactive behaviours using familiar applications

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

Standard

Astral : Prototyping mobile and smart object interactive behaviours using familiar applications. / Ledo, David; Vermeulen, Jo; Carpendale, Sheelagh; Greenberg, Saul; Oehlberg, Lora; Boring, Sebastian.

DIS 2019 - Proceedings of the 2019 ACM Designing Interactive Systems Conference. Association for Computing Machinery, 2019. p. 711-724 (DIS 2019 - Proceedings of the 2019 ACM Designing Interactive Systems Conference).

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

Harvard

Ledo, D, Vermeulen, J, Carpendale, S, Greenberg, S, Oehlberg, L & Boring, S 2019, Astral: Prototyping mobile and smart object interactive behaviours using familiar applications. in DIS 2019 - Proceedings of the 2019 ACM Designing Interactive Systems Conference. Association for Computing Machinery, DIS 2019 - Proceedings of the 2019 ACM Designing Interactive Systems Conference, pp. 711-724, 2019 ACM Conference on Designing Interactive Systems, DIS 2019, San Diego, United States, 23/06/2019. https://doi.org/10.1145/3322276.3322329

APA

Ledo, D., Vermeulen, J., Carpendale, S., Greenberg, S., Oehlberg, L., & Boring, S. (2019). Astral: Prototyping mobile and smart object interactive behaviours using familiar applications. In DIS 2019 - Proceedings of the 2019 ACM Designing Interactive Systems Conference (pp. 711-724). Association for Computing Machinery. DIS 2019 - Proceedings of the 2019 ACM Designing Interactive Systems Conference https://doi.org/10.1145/3322276.3322329

Vancouver

Ledo D, Vermeulen J, Carpendale S, Greenberg S, Oehlberg L, Boring S. Astral: Prototyping mobile and smart object interactive behaviours using familiar applications. In DIS 2019 - Proceedings of the 2019 ACM Designing Interactive Systems Conference. Association for Computing Machinery. 2019. p. 711-724. (DIS 2019 - Proceedings of the 2019 ACM Designing Interactive Systems Conference). https://doi.org/10.1145/3322276.3322329

Author

Ledo, David ; Vermeulen, Jo ; Carpendale, Sheelagh ; Greenberg, Saul ; Oehlberg, Lora ; Boring, Sebastian. / Astral : Prototyping mobile and smart object interactive behaviours using familiar applications. DIS 2019 - Proceedings of the 2019 ACM Designing Interactive Systems Conference. Association for Computing Machinery, 2019. pp. 711-724 (DIS 2019 - Proceedings of the 2019 ACM Designing Interactive Systems Conference).

Bibtex

@inproceedings{6c5d5355de7447019c83049859191d24,
title = "Astral: Prototyping mobile and smart object interactive behaviours using familiar applications",
abstract = "Astral is a prototyping tool for authoring mobile and smart object interactive behaviours. It mirrors selected display contents of desktop applications onto mobile devices (smartphones and smartwatches), and streams/remaps mobile sensor data to desktop input events (mouse or keyboard) to manipulate selected desktop contents. This allows designers to use familiar desktop applications (e.g. PowerPoint, AfterEffects) to prototype rich interactive behaviours. Astral combines and integrates display mirroring, sensor streaming and input remapping, where designers can exploit familiar desktop applications to prototype, explore and fine-tune dynamic interactive behaviours. With Astral, designers can visually author rules to test real-time behaviours while interactions take place, as well as after the interaction has occurred. We demonstrate Astral's applicability, workflow and expressiveness within the interaction design process through both new examples and replication of prior approaches that illustrate how various familiar desktop applications are leveraged and repurposed.",
keywords = "Design tool, Interactive behaviour, Mobile interfaces, Prototyping, Smart objects",
author = "David Ledo and Jo Vermeulen and Sheelagh Carpendale and Saul Greenberg and Lora Oehlberg and Sebastian Boring",
year = "2019",
doi = "10.1145/3322276.3322329",
language = "English",
series = "DIS 2019 - Proceedings of the 2019 ACM Designing Interactive Systems Conference",
publisher = "Association for Computing Machinery",
pages = "711--724",
booktitle = "DIS 2019 - Proceedings of the 2019 ACM Designing Interactive Systems Conference",
note = "2019 ACM Conference on Designing Interactive Systems, DIS 2019 ; Conference date: 23-06-2019 Through 28-06-2019",

}

RIS

TY - GEN

T1 - Astral

T2 - 2019 ACM Conference on Designing Interactive Systems, DIS 2019

AU - Ledo, David

AU - Vermeulen, Jo

AU - Carpendale, Sheelagh

AU - Greenberg, Saul

AU - Oehlberg, Lora

AU - Boring, Sebastian

PY - 2019

Y1 - 2019

N2 - Astral is a prototyping tool for authoring mobile and smart object interactive behaviours. It mirrors selected display contents of desktop applications onto mobile devices (smartphones and smartwatches), and streams/remaps mobile sensor data to desktop input events (mouse or keyboard) to manipulate selected desktop contents. This allows designers to use familiar desktop applications (e.g. PowerPoint, AfterEffects) to prototype rich interactive behaviours. Astral combines and integrates display mirroring, sensor streaming and input remapping, where designers can exploit familiar desktop applications to prototype, explore and fine-tune dynamic interactive behaviours. With Astral, designers can visually author rules to test real-time behaviours while interactions take place, as well as after the interaction has occurred. We demonstrate Astral's applicability, workflow and expressiveness within the interaction design process through both new examples and replication of prior approaches that illustrate how various familiar desktop applications are leveraged and repurposed.

AB - Astral is a prototyping tool for authoring mobile and smart object interactive behaviours. It mirrors selected display contents of desktop applications onto mobile devices (smartphones and smartwatches), and streams/remaps mobile sensor data to desktop input events (mouse or keyboard) to manipulate selected desktop contents. This allows designers to use familiar desktop applications (e.g. PowerPoint, AfterEffects) to prototype rich interactive behaviours. Astral combines and integrates display mirroring, sensor streaming and input remapping, where designers can exploit familiar desktop applications to prototype, explore and fine-tune dynamic interactive behaviours. With Astral, designers can visually author rules to test real-time behaviours while interactions take place, as well as after the interaction has occurred. We demonstrate Astral's applicability, workflow and expressiveness within the interaction design process through both new examples and replication of prior approaches that illustrate how various familiar desktop applications are leveraged and repurposed.

KW - Design tool

KW - Interactive behaviour

KW - Mobile interfaces

KW - Prototyping

KW - Smart objects

U2 - 10.1145/3322276.3322329

DO - 10.1145/3322276.3322329

M3 - Article in proceedings

T3 - DIS 2019 - Proceedings of the 2019 ACM Designing Interactive Systems Conference

SP - 711

EP - 724

BT - DIS 2019 - Proceedings of the 2019 ACM Designing Interactive Systems Conference

PB - Association for Computing Machinery

Y2 - 23 June 2019 through 28 June 2019

ER -

ID: 227135450