Astral: Prototyping mobile and smart object interactive behaviours using familiar applications
Research output: Chapter in Book/Report/Conference proceeding › Article in proceedings › Research › peer-review
Standard
Astral : Prototyping mobile and smart object interactive behaviours using familiar applications. / Ledo, David; Vermeulen, Jo; Carpendale, Sheelagh; Greenberg, Saul; Oehlberg, Lora; Boring, Sebastian.
DIS 2019 - Proceedings of the 2019 ACM Designing Interactive Systems Conference. Association for Computing Machinery, 2019. p. 711-724 (DIS 2019 - Proceedings of the 2019 ACM Designing Interactive Systems Conference).Research output: Chapter in Book/Report/Conference proceeding › Article in proceedings › Research › peer-review
Harvard
APA
Vancouver
Author
Bibtex
}
RIS
TY - GEN
T1 - Astral
T2 - 2019 ACM Conference on Designing Interactive Systems, DIS 2019
AU - Ledo, David
AU - Vermeulen, Jo
AU - Carpendale, Sheelagh
AU - Greenberg, Saul
AU - Oehlberg, Lora
AU - Boring, Sebastian
PY - 2019
Y1 - 2019
N2 - Astral is a prototyping tool for authoring mobile and smart object interactive behaviours. It mirrors selected display contents of desktop applications onto mobile devices (smartphones and smartwatches), and streams/remaps mobile sensor data to desktop input events (mouse or keyboard) to manipulate selected desktop contents. This allows designers to use familiar desktop applications (e.g. PowerPoint, AfterEffects) to prototype rich interactive behaviours. Astral combines and integrates display mirroring, sensor streaming and input remapping, where designers can exploit familiar desktop applications to prototype, explore and fine-tune dynamic interactive behaviours. With Astral, designers can visually author rules to test real-time behaviours while interactions take place, as well as after the interaction has occurred. We demonstrate Astral's applicability, workflow and expressiveness within the interaction design process through both new examples and replication of prior approaches that illustrate how various familiar desktop applications are leveraged and repurposed.
AB - Astral is a prototyping tool for authoring mobile and smart object interactive behaviours. It mirrors selected display contents of desktop applications onto mobile devices (smartphones and smartwatches), and streams/remaps mobile sensor data to desktop input events (mouse or keyboard) to manipulate selected desktop contents. This allows designers to use familiar desktop applications (e.g. PowerPoint, AfterEffects) to prototype rich interactive behaviours. Astral combines and integrates display mirroring, sensor streaming and input remapping, where designers can exploit familiar desktop applications to prototype, explore and fine-tune dynamic interactive behaviours. With Astral, designers can visually author rules to test real-time behaviours while interactions take place, as well as after the interaction has occurred. We demonstrate Astral's applicability, workflow and expressiveness within the interaction design process through both new examples and replication of prior approaches that illustrate how various familiar desktop applications are leveraged and repurposed.
KW - Design tool
KW - Interactive behaviour
KW - Mobile interfaces
KW - Prototyping
KW - Smart objects
U2 - 10.1145/3322276.3322329
DO - 10.1145/3322276.3322329
M3 - Article in proceedings
T3 - DIS 2019 - Proceedings of the 2019 ACM Designing Interactive Systems Conference
SP - 711
EP - 724
BT - DIS 2019 - Proceedings of the 2019 ACM Designing Interactive Systems Conference
PB - Association for Computing Machinery
Y2 - 23 June 2019 through 28 June 2019
ER -
ID: 227135450