Body LayARs: A Toolkit for Body-Based Augmented Reality

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

Standard

Body LayARs : A Toolkit for Body-Based Augmented Reality. / Pohl, Henning; Dalsgaard, Tor-Salve; Krasniqi, Vesa ; Hornbæk, Kasper.

VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology. Association for Computing Machinery, 2020. 12.

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

Harvard

Pohl, H, Dalsgaard, T-S, Krasniqi, V & Hornbæk, K 2020, Body LayARs: A Toolkit for Body-Based Augmented Reality. in VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology., 12, Association for Computing Machinery, 26th ACM Symposium on Virtual Reality Software and Technology - VRST '20, Virtual Event, Canada, 01/11/2020. https://doi.org/10.1145/3385956.3418946

APA

Pohl, H., Dalsgaard, T-S., Krasniqi, V., & Hornbæk, K. (2020). Body LayARs: A Toolkit for Body-Based Augmented Reality. In VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology [12] Association for Computing Machinery. https://doi.org/10.1145/3385956.3418946

Vancouver

Pohl H, Dalsgaard T-S, Krasniqi V, Hornbæk K. Body LayARs: A Toolkit for Body-Based Augmented Reality. In VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology. Association for Computing Machinery. 2020. 12 https://doi.org/10.1145/3385956.3418946

Author

Pohl, Henning ; Dalsgaard, Tor-Salve ; Krasniqi, Vesa ; Hornbæk, Kasper. / Body LayARs : A Toolkit for Body-Based Augmented Reality. VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology. Association for Computing Machinery, 2020.

Bibtex

@inproceedings{738526864e894b5ea252f39c9ce613b4,
title = "Body LayARs: A Toolkit for Body-Based Augmented Reality",
abstract = "Technological advances are enabling a new class of augmented reality (AR) applications that use bodies as substrates for input and output. In contrast to sensing and augmenting objects, body-based AR applications track people around the user and layer information on them. However, prototyping such applications is complex, time-consuming, and cumbersome, due to a lack of easily accessible tooling and infrastructure. We present Body LayARs, a toolkit for fast development of body-based AR prototypes. Instead of directly programming for a device, Body LayARs provides an extensible graphical programming environment with a device-independent runtime abstraction. We focus on face-based experiences for headset AR, and show how Body LayARs makes a range of body-based AR applications fast and easy to prototype.",
author = "Henning Pohl and Tor-Salve Dalsgaard and Vesa Krasniqi and Kasper Hornb{\ae}k",
year = "2020",
doi = "10.1145/3385956.3418946",
language = "English",
booktitle = "VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology",
publisher = "Association for Computing Machinery",
note = "26th ACM Symposium on Virtual Reality Software and Technology - VRST '20 ; Conference date: 01-11-2020 Through 04-11-2020",

}

RIS

TY - GEN

T1 - Body LayARs

T2 - 26th ACM Symposium on Virtual Reality Software and Technology - VRST '20

AU - Pohl, Henning

AU - Dalsgaard, Tor-Salve

AU - Krasniqi, Vesa

AU - Hornbæk, Kasper

PY - 2020

Y1 - 2020

N2 - Technological advances are enabling a new class of augmented reality (AR) applications that use bodies as substrates for input and output. In contrast to sensing and augmenting objects, body-based AR applications track people around the user and layer information on them. However, prototyping such applications is complex, time-consuming, and cumbersome, due to a lack of easily accessible tooling and infrastructure. We present Body LayARs, a toolkit for fast development of body-based AR prototypes. Instead of directly programming for a device, Body LayARs provides an extensible graphical programming environment with a device-independent runtime abstraction. We focus on face-based experiences for headset AR, and show how Body LayARs makes a range of body-based AR applications fast and easy to prototype.

AB - Technological advances are enabling a new class of augmented reality (AR) applications that use bodies as substrates for input and output. In contrast to sensing and augmenting objects, body-based AR applications track people around the user and layer information on them. However, prototyping such applications is complex, time-consuming, and cumbersome, due to a lack of easily accessible tooling and infrastructure. We present Body LayARs, a toolkit for fast development of body-based AR prototypes. Instead of directly programming for a device, Body LayARs provides an extensible graphical programming environment with a device-independent runtime abstraction. We focus on face-based experiences for headset AR, and show how Body LayARs makes a range of body-based AR applications fast and easy to prototype.

U2 - 10.1145/3385956.3418946

DO - 10.1145/3385956.3418946

M3 - Article in proceedings

BT - VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology

PB - Association for Computing Machinery

Y2 - 1 November 2020 through 4 November 2020

ER -

ID: 251025717