Body LayARs: A Toolkit for Body-Based Augmented Reality
Research output: Chapter in Book/Report/Conference proceeding › Article in proceedings › Research › peer-review
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Body LayARs : A Toolkit for Body-Based Augmented Reality. / Pohl, Henning; Dalsgaard, Tor-Salve; Krasniqi, Vesa ; Hornbæk, Kasper.
VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology. Association for Computing Machinery, 2020. 12.Research output: Chapter in Book/Report/Conference proceeding › Article in proceedings › Research › peer-review
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TY - GEN
T1 - Body LayARs
T2 - 26th ACM Symposium on Virtual Reality Software and Technology - VRST '20
AU - Pohl, Henning
AU - Dalsgaard, Tor-Salve
AU - Krasniqi, Vesa
AU - Hornbæk, Kasper
PY - 2020
Y1 - 2020
N2 - Technological advances are enabling a new class of augmented reality (AR) applications that use bodies as substrates for input and output. In contrast to sensing and augmenting objects, body-based AR applications track people around the user and layer information on them. However, prototyping such applications is complex, time-consuming, and cumbersome, due to a lack of easily accessible tooling and infrastructure. We present Body LayARs, a toolkit for fast development of body-based AR prototypes. Instead of directly programming for a device, Body LayARs provides an extensible graphical programming environment with a device-independent runtime abstraction. We focus on face-based experiences for headset AR, and show how Body LayARs makes a range of body-based AR applications fast and easy to prototype.
AB - Technological advances are enabling a new class of augmented reality (AR) applications that use bodies as substrates for input and output. In contrast to sensing and augmenting objects, body-based AR applications track people around the user and layer information on them. However, prototyping such applications is complex, time-consuming, and cumbersome, due to a lack of easily accessible tooling and infrastructure. We present Body LayARs, a toolkit for fast development of body-based AR prototypes. Instead of directly programming for a device, Body LayARs provides an extensible graphical programming environment with a device-independent runtime abstraction. We focus on face-based experiences for headset AR, and show how Body LayARs makes a range of body-based AR applications fast and easy to prototype.
U2 - 10.1145/3385956.3418946
DO - 10.1145/3385956.3418946
M3 - Article in proceedings
BT - VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology
PB - Association for Computing Machinery
Y2 - 1 November 2020 through 4 November 2020
ER -
ID: 251025717