Comparing modalities and feedback for peripheral interaction

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

Standard

Comparing modalities and feedback for peripheral interaction. / Hausen, Doris; Wagner, Christine; Boring, Sebastian; Butz, Andreas.

CHI '13 extended abstracts on Human Factors in Computing Systems. Association for Computing Machinery, 2013. p. 1263-1268.

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

Harvard

Hausen, D, Wagner, C, Boring, S & Butz, A 2013, Comparing modalities and feedback for peripheral interaction. in CHI '13 extended abstracts on Human Factors in Computing Systems. Association for Computing Machinery, pp. 1263-1268, Paris, France, 27/04/2013. https://doi.org/10.1145/2468356.2468582

APA

Hausen, D., Wagner, C., Boring, S., & Butz, A. (2013). Comparing modalities and feedback for peripheral interaction. In CHI '13 extended abstracts on Human Factors in Computing Systems (pp. 1263-1268). Association for Computing Machinery. https://doi.org/10.1145/2468356.2468582

Vancouver

Hausen D, Wagner C, Boring S, Butz A. Comparing modalities and feedback for peripheral interaction. In CHI '13 extended abstracts on Human Factors in Computing Systems. Association for Computing Machinery. 2013. p. 1263-1268 https://doi.org/10.1145/2468356.2468582

Author

Hausen, Doris ; Wagner, Christine ; Boring, Sebastian ; Butz, Andreas. / Comparing modalities and feedback for peripheral interaction. CHI '13 extended abstracts on Human Factors in Computing Systems. Association for Computing Machinery, 2013. pp. 1263-1268

Bibtex

@inproceedings{41b7ea97534042babd33085ed19f6773,
title = "Comparing modalities and feedback for peripheral interaction",
abstract = "When executing one task on a computer, we are frequently confronted with secondary tasks (e.g., controlling an audio player or changing the IM state) that require shifting our attention away from the actual task, thus increasing our cognitive load. Peripheral interaction aims at reducing that cognitive load through the use of the periphery of our attention for interaction. In previous work, token- or tag-based systems alongside wearable and graspable devices were the dominant way of interacting in the periphery. We explore touch and freehand interaction in combination with several forms of visual feedback. In a dual-task lab study we found that those additional modalities are fit for peripheral interaction. Also, feedback did not have a measurable influence, yet it assured participants in their actions.",
author = "Doris Hausen and Christine Wagner and Sebastian Boring and Andreas Butz",
year = "2013",
doi = "10.1145/2468356.2468582",
language = "English",
pages = "1263--1268",
booktitle = "CHI '13 extended abstracts on Human Factors in Computing Systems",
publisher = "Association for Computing Machinery",

}

RIS

TY - GEN

T1 - Comparing modalities and feedback for peripheral interaction

AU - Hausen, Doris

AU - Wagner, Christine

AU - Boring, Sebastian

AU - Butz, Andreas

PY - 2013

Y1 - 2013

N2 - When executing one task on a computer, we are frequently confronted with secondary tasks (e.g., controlling an audio player or changing the IM state) that require shifting our attention away from the actual task, thus increasing our cognitive load. Peripheral interaction aims at reducing that cognitive load through the use of the periphery of our attention for interaction. In previous work, token- or tag-based systems alongside wearable and graspable devices were the dominant way of interacting in the periphery. We explore touch and freehand interaction in combination with several forms of visual feedback. In a dual-task lab study we found that those additional modalities are fit for peripheral interaction. Also, feedback did not have a measurable influence, yet it assured participants in their actions.

AB - When executing one task on a computer, we are frequently confronted with secondary tasks (e.g., controlling an audio player or changing the IM state) that require shifting our attention away from the actual task, thus increasing our cognitive load. Peripheral interaction aims at reducing that cognitive load through the use of the periphery of our attention for interaction. In previous work, token- or tag-based systems alongside wearable and graspable devices were the dominant way of interacting in the periphery. We explore touch and freehand interaction in combination with several forms of visual feedback. In a dual-task lab study we found that those additional modalities are fit for peripheral interaction. Also, feedback did not have a measurable influence, yet it assured participants in their actions.

U2 - 10.1145/2468356.2468582

DO - 10.1145/2468356.2468582

M3 - Article in proceedings

SP - 1263

EP - 1268

BT - CHI '13 extended abstracts on Human Factors in Computing Systems

PB - Association for Computing Machinery

ER -

ID: 128480784