Designing User-, Hand-, and Handpart-Aware Tabletop Interactions with the TOUCHID Toolkit

Research output: Contribution to conferencePaperResearchpeer-review

Standard

Designing User-, Hand-, and Handpart-Aware Tabletop Interactions with the TOUCHID Toolkit. / Marquardt, Nicolai; Kiemer, Johannes; Ledo, David; Boring, Sebastian; Greenberg, Saul.

2011.

Research output: Contribution to conferencePaperResearchpeer-review

Harvard

Marquardt, N, Kiemer, J, Ledo, D, Boring, S & Greenberg, S 2011, 'Designing User-, Hand-, and Handpart-Aware Tabletop Interactions with the TOUCHID Toolkit'.

APA

Marquardt, N., Kiemer, J., Ledo, D., Boring, S., & Greenberg, S. (2011). Designing User-, Hand-, and Handpart-Aware Tabletop Interactions with the TOUCHID Toolkit.

Vancouver

Marquardt N, Kiemer J, Ledo D, Boring S, Greenberg S. Designing User-, Hand-, and Handpart-Aware Tabletop Interactions with the TOUCHID Toolkit. 2011.

Author

Marquardt, Nicolai ; Kiemer, Johannes ; Ledo, David ; Boring, Sebastian ; Greenberg, Saul. / Designing User-, Hand-, and Handpart-Aware Tabletop Interactions with the TOUCHID Toolkit. 10 p.

Bibtex

@conference{37d1f90315ec43f88183d6191c5e1198,
title = "Designing User-, Hand-, and Handpart-Aware Tabletop Interactions with the TOUCHID Toolkit",
abstract = "Recent work in multi-touch tabletop interaction introduced many novel techniques that let people manipulate digital content through touch. Yet most only detect touch blobs. This ignores richer interactions that would be possible if we could identify (1) which part of the hand, (2) which side of the hand, and (3) which person is actually touching the surface. Fiduciary-tagged gloves were previously introduced as a simple but reliable technique for providing this information. The problem is that its low-level programming model hinders the way developers could rapidly explore new kinds of user- and handpart-aware interactions. We contribute the TOUCHID toolkit to solve this problem. It allows rapid prototyping of expressive multi-touch interactions that exploit the aforementioned characteristics of touch input. TOUCHID provides an easy-to-use event-driven API as well as higher-level tools that facilitate development: a glove configurator to rapidly associate particular glove parts to handparts; and a posture configurator and gesture configurator for registering new hand postures and gestures for the toolkit to recognize. We illustrate TOUCHID’s expressiveness by showing how we developed a suite of techniques that exploits knowledge of which handpart is touching the surface.",
author = "Nicolai Marquardt and Johannes Kiemer and David Ledo and Sebastian Boring and Saul Greenberg",
year = "2011",
month = "11",
day = "13",
language = "English",

}

RIS

TY - CONF

T1 - Designing User-, Hand-, and Handpart-Aware Tabletop Interactions with the TOUCHID Toolkit

AU - Marquardt, Nicolai

AU - Kiemer, Johannes

AU - Ledo, David

AU - Boring, Sebastian

AU - Greenberg, Saul

PY - 2011/11/13

Y1 - 2011/11/13

N2 - Recent work in multi-touch tabletop interaction introduced many novel techniques that let people manipulate digital content through touch. Yet most only detect touch blobs. This ignores richer interactions that would be possible if we could identify (1) which part of the hand, (2) which side of the hand, and (3) which person is actually touching the surface. Fiduciary-tagged gloves were previously introduced as a simple but reliable technique for providing this information. The problem is that its low-level programming model hinders the way developers could rapidly explore new kinds of user- and handpart-aware interactions. We contribute the TOUCHID toolkit to solve this problem. It allows rapid prototyping of expressive multi-touch interactions that exploit the aforementioned characteristics of touch input. TOUCHID provides an easy-to-use event-driven API as well as higher-level tools that facilitate development: a glove configurator to rapidly associate particular glove parts to handparts; and a posture configurator and gesture configurator for registering new hand postures and gestures for the toolkit to recognize. We illustrate TOUCHID’s expressiveness by showing how we developed a suite of techniques that exploits knowledge of which handpart is touching the surface.

AB - Recent work in multi-touch tabletop interaction introduced many novel techniques that let people manipulate digital content through touch. Yet most only detect touch blobs. This ignores richer interactions that would be possible if we could identify (1) which part of the hand, (2) which side of the hand, and (3) which person is actually touching the surface. Fiduciary-tagged gloves were previously introduced as a simple but reliable technique for providing this information. The problem is that its low-level programming model hinders the way developers could rapidly explore new kinds of user- and handpart-aware interactions. We contribute the TOUCHID toolkit to solve this problem. It allows rapid prototyping of expressive multi-touch interactions that exploit the aforementioned characteristics of touch input. TOUCHID provides an easy-to-use event-driven API as well as higher-level tools that facilitate development: a glove configurator to rapidly associate particular glove parts to handparts; and a posture configurator and gesture configurator for registering new hand postures and gestures for the toolkit to recognize. We illustrate TOUCHID’s expressiveness by showing how we developed a suite of techniques that exploits knowledge of which handpart is touching the surface.

M3 - Paper

ER -

ID: 44311497