#EpicPlay: Crowd-sourcing Sports Video Highlights

Research output: Contribution to conferencePaperResearchpeer-review

Documents

  • Tang

    Accepted author manuscript, 445 KB, PDF document

Anthony Tang, Sebastian Boring

During a live sports event, many sports fans use social media as a part of their viewing experience, reporting on their thoughts on the event as it unfolds. In this work, we use this information stream to semantically annotate live broadcast sports games, using these annotations to select video highlights from the game. We demonstrate that this approach can be used to select highlights specific for fans of each team, and that these clips reflect the emotions of a fan during a game. Further, we describe how these clips differ from those seen on nightly sportscasts.
Original languageEnglish
Publication date5 May 2012
Number of pages4
Publication statusPublished - 5 May 2012
Externally publishedYes

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