Frustration: Still a Common User Experience
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Frustration : Still a Common User Experience. / Hertzum, Morten; Hornbæk, Kasper.
In: ACM Transactions on Computer-Human Interaction, Vol. 30, No. 3, 42, 2023.Research output: Contribution to journal › Journal article › Research › peer-review
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TY - JOUR
T1 - Frustration
T2 - Still a Common User Experience
AU - Hertzum, Morten
AU - Hornbæk, Kasper
N1 - Publisher Copyright: © 2023 Copyright held by the owner/author(s). Publication rights licensed to ACM.
PY - 2023
Y1 - 2023
N2 - When computers unexpectedly delay or thwart goal attainment, frustration ensues. The central studies of the extent, content, and impact of such frustration were done more than 15 years ago. We revisit this issue after computers have become more mature and computer use is more extensive. To this end, we had 234 crowdsourced participants log the frustrating episodes they experienced with their computers during one hour of computer use. The average time lost due to frustrating episodes was between 11% and 20% of the one-hour period. Though this is less time lost than in the earlier studies, frustration remains a common user experience. While shorter, the median level of frustration during the episodes was high (7 on a 9-point scale). The frustration level correlated with task importance and time lost but was unaffected by computer experience and largely unaffected by computer self-efficacy. In addition, participants indicated that 84% of the episodes had happened before, that 87% could happen again, and that they were unable to resolve 26% of the episodes. This high rate of recurrence and lack of control likely added to the frustration level. The episodes spanned various issues pertaining to performance (49%), usability (36%), and utility (16%).
AB - When computers unexpectedly delay or thwart goal attainment, frustration ensues. The central studies of the extent, content, and impact of such frustration were done more than 15 years ago. We revisit this issue after computers have become more mature and computer use is more extensive. To this end, we had 234 crowdsourced participants log the frustrating episodes they experienced with their computers during one hour of computer use. The average time lost due to frustrating episodes was between 11% and 20% of the one-hour period. Though this is less time lost than in the earlier studies, frustration remains a common user experience. While shorter, the median level of frustration during the episodes was high (7 on a 9-point scale). The frustration level correlated with task importance and time lost but was unaffected by computer experience and largely unaffected by computer self-efficacy. In addition, participants indicated that 84% of the episodes had happened before, that 87% could happen again, and that they were unable to resolve 26% of the episodes. This high rate of recurrence and lack of control likely added to the frustration level. The episodes spanned various issues pertaining to performance (49%), usability (36%), and utility (16%).
KW - computer self-efficacy
KW - Frustration
KW - time lost
KW - user experience
U2 - 10.1145/3582432
DO - 10.1145/3582432
M3 - Journal article
AN - SCOPUS:85160868052
VL - 30
JO - ACM Transactions on Computer-Human Interaction
JF - ACM Transactions on Computer-Human Interaction
SN - 1073-0516
IS - 3
M1 - 42
ER -
ID: 373667901