Leisure and work, good and bad: the role of activity domain and valence in modeling user experience

Research output: Contribution to journalJournal articleResearchpeer-review

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Leisure and work, good and bad : the role of activity domain and valence in modeling user experience. / Tuch, Alexandre N.; van Schaik, Paul; Hornbæk, Kasper.

In: ACM Transactions on Computer Human Interaction, Vol. 23, No. 6, 35, 2016.

Research output: Contribution to journalJournal articleResearchpeer-review

Harvard

Tuch, AN, van Schaik, P & Hornbæk, K 2016, 'Leisure and work, good and bad: the role of activity domain and valence in modeling user experience', ACM Transactions on Computer Human Interaction, vol. 23, no. 6, 35. https://doi.org/10.1145/2994147

APA

Tuch, A. N., van Schaik, P., & Hornbæk, K. (2016). Leisure and work, good and bad: the role of activity domain and valence in modeling user experience. ACM Transactions on Computer Human Interaction, 23(6), [35]. https://doi.org/10.1145/2994147

Vancouver

Tuch AN, van Schaik P, Hornbæk K. Leisure and work, good and bad: the role of activity domain and valence in modeling user experience. ACM Transactions on Computer Human Interaction. 2016;23(6). 35. https://doi.org/10.1145/2994147

Author

Tuch, Alexandre N. ; van Schaik, Paul ; Hornbæk, Kasper. / Leisure and work, good and bad : the role of activity domain and valence in modeling user experience. In: ACM Transactions on Computer Human Interaction. 2016 ; Vol. 23, No. 6.

Bibtex

@article{73b71d4b5afd4e5bbbe3395986a42c12,
title = "Leisure and work, good and bad: the role of activity domain and valence in modeling user experience",
abstract = "Recent research suggests that psychological needs such as competence and relatedness are involved in users' experience with technology and are related to the perception of a product's hedonic and pragmatic quality. This line of research, however, predominately focuses on positive leisure experiences, and it is unclear whether need fulfillment plays a similar role in negative experiences or in other activity domains such as work. Therefore, this study investigates need fulfillment in positive and negative experiences, and in work and leisure experiences in two separate studies by analyzing almost 600 users' experiences with technology along with ratings on need fulfillment, affect, and perceived product quality. Results suggest that work and leisure experiences as well as positive and negative experiences differ in terms of need fulfillment. Hence, both activity domain and valence of experiences are important factors that should be taken in account when modeling user experience.",
keywords = "Need fulfillment, Negative affect, Positive affect, User experience, Work and leisure",
author = "Tuch, {Alexandre N.} and {van Schaik}, Paul and Kasper Hornb{\ae}k",
year = "2016",
doi = "10.1145/2994147",
language = "English",
volume = "23",
journal = "ACM Transactions on Computer-Human Interaction",
issn = "1073-0516",
publisher = "Association for Computing Machinery, Inc.",
number = "6",

}

RIS

TY - JOUR

T1 - Leisure and work, good and bad

T2 - the role of activity domain and valence in modeling user experience

AU - Tuch, Alexandre N.

AU - van Schaik, Paul

AU - Hornbæk, Kasper

PY - 2016

Y1 - 2016

N2 - Recent research suggests that psychological needs such as competence and relatedness are involved in users' experience with technology and are related to the perception of a product's hedonic and pragmatic quality. This line of research, however, predominately focuses on positive leisure experiences, and it is unclear whether need fulfillment plays a similar role in negative experiences or in other activity domains such as work. Therefore, this study investigates need fulfillment in positive and negative experiences, and in work and leisure experiences in two separate studies by analyzing almost 600 users' experiences with technology along with ratings on need fulfillment, affect, and perceived product quality. Results suggest that work and leisure experiences as well as positive and negative experiences differ in terms of need fulfillment. Hence, both activity domain and valence of experiences are important factors that should be taken in account when modeling user experience.

AB - Recent research suggests that psychological needs such as competence and relatedness are involved in users' experience with technology and are related to the perception of a product's hedonic and pragmatic quality. This line of research, however, predominately focuses on positive leisure experiences, and it is unclear whether need fulfillment plays a similar role in negative experiences or in other activity domains such as work. Therefore, this study investigates need fulfillment in positive and negative experiences, and in work and leisure experiences in two separate studies by analyzing almost 600 users' experiences with technology along with ratings on need fulfillment, affect, and perceived product quality. Results suggest that work and leisure experiences as well as positive and negative experiences differ in terms of need fulfillment. Hence, both activity domain and valence of experiences are important factors that should be taken in account when modeling user experience.

KW - Need fulfillment

KW - Negative affect

KW - Positive affect

KW - User experience

KW - Work and leisure

U2 - 10.1145/2994147

DO - 10.1145/2994147

M3 - Journal article

AN - SCOPUS:85006958968

VL - 23

JO - ACM Transactions on Computer-Human Interaction

JF - ACM Transactions on Computer-Human Interaction

SN - 1073-0516

IS - 6

M1 - 35

ER -

ID: 172094052