The unadorned desk: exploiting the physical space around a display as an input canvas

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

Standard

The unadorned desk : exploiting the physical space around a display as an input canvas. / Hausen, Doris; Boring, Sebastian; Greenberg, Saul.

Human-Computer Interaction – INTERACT 2013: 14th IFIP TC 13 International Conference, Cape Town, South Africa, September 2-6, 2013, Proceedings, Part I. ed. / Paula Kotzé; Gary Marsden; Gitte Lindgaard; Janet Wesson; Marco Winckler. Springer, 2013. p. 140-158 (Lecture notes in computer science, Vol. 8117).

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

Harvard

Hausen, D, Boring, S & Greenberg, S 2013, The unadorned desk: exploiting the physical space around a display as an input canvas. in P Kotzé, G Marsden, G Lindgaard, J Wesson & M Winckler (eds), Human-Computer Interaction – INTERACT 2013: 14th IFIP TC 13 International Conference, Cape Town, South Africa, September 2-6, 2013, Proceedings, Part I. Springer, Lecture notes in computer science, vol. 8117, pp. 140-158, 14th IFIP TC 13 International Conference on Human-Computer Interaction, Cape Town, South Africa, 02/09/2013. https://doi.org/10.1007/978-3-642-40483-2

APA

Hausen, D., Boring, S., & Greenberg, S. (2013). The unadorned desk: exploiting the physical space around a display as an input canvas. In P. Kotzé, G. Marsden, G. Lindgaard, J. Wesson, & M. Winckler (Eds.), Human-Computer Interaction – INTERACT 2013: 14th IFIP TC 13 International Conference, Cape Town, South Africa, September 2-6, 2013, Proceedings, Part I (pp. 140-158). Springer. Lecture notes in computer science, Vol.. 8117 https://doi.org/10.1007/978-3-642-40483-2

Vancouver

Hausen D, Boring S, Greenberg S. The unadorned desk: exploiting the physical space around a display as an input canvas. In Kotzé P, Marsden G, Lindgaard G, Wesson J, Winckler M, editors, Human-Computer Interaction – INTERACT 2013: 14th IFIP TC 13 International Conference, Cape Town, South Africa, September 2-6, 2013, Proceedings, Part I. Springer. 2013. p. 140-158. (Lecture notes in computer science, Vol. 8117). https://doi.org/10.1007/978-3-642-40483-2

Author

Hausen, Doris ; Boring, Sebastian ; Greenberg, Saul. / The unadorned desk : exploiting the physical space around a display as an input canvas. Human-Computer Interaction – INTERACT 2013: 14th IFIP TC 13 International Conference, Cape Town, South Africa, September 2-6, 2013, Proceedings, Part I. editor / Paula Kotzé ; Gary Marsden ; Gitte Lindgaard ; Janet Wesson ; Marco Winckler. Springer, 2013. pp. 140-158 (Lecture notes in computer science, Vol. 8117).

Bibtex

@inproceedings{0ca038f4e08547ec8a490e04dba998f0,
title = "The unadorned desk: exploiting the physical space around a display as an input canvas",
abstract = "In everyday office work, people smoothly use the space on their physical desks to work with documents of interest, and to keep tools and materials nearby for easy use. In contrast, the limited screen space of computer displays imposes interface constraints. Associated material is placed off-screen (i.e., temporarily hidden) and requires extra work to access (window switching, menu selection) or crowds and competes with the work area (e.g., palettes and icons). This problem is worsened by the increasing popularity of small displays such as tablets and laptops. To mitigate this problem, we investigate how we can exploit an unadorned physical desk space as an additional input canvas. With minimal augmentation, our Unadorned Desk detects coarse hovering over and touching of discrete areas (‘items’) within a given area on an otherwise regular desk, which is used as input to the desktop computer. We hypothesize that people’s spatial memory will let them touch particular desk locations without looking. In contrast to other augmented desks, our system provides optional feedback of touches directly on the computer’s screen. We conducted a user study to understand how people make use of this input space. Participants freely placed and retrieved items onto/from the desk. We found that participants organize items in a grid-like fashion for easier access later on. In a second experiment, participants had to retrieve items from a predefined grid. When only few (large) items are located in the area, participants were faster without feedback and there was (surprisingly) no difference in error rates with or without feedback. As the item number grew (i.e., items shrank to fit the area), participants increasingly relied on feedback to minimize errors – at the cost of speed.",
author = "Doris Hausen and Sebastian Boring and Saul Greenberg",
year = "2013",
doi = "10.1007/978-3-642-40483-2",
language = "English",
isbn = "978-3-642-40482-5",
series = "Lecture notes in computer science",
publisher = "Springer",
pages = "140--158",
editor = "Paula Kotz{\'e} and Gary Marsden and Gitte Lindgaard and Janet Wesson and Marco Winckler",
booktitle = "Human-Computer Interaction – INTERACT 2013",

}

RIS

TY - GEN

T1 - The unadorned desk

T2 - exploiting the physical space around a display as an input canvas

AU - Hausen, Doris

AU - Boring, Sebastian

AU - Greenberg, Saul

PY - 2013

Y1 - 2013

N2 - In everyday office work, people smoothly use the space on their physical desks to work with documents of interest, and to keep tools and materials nearby for easy use. In contrast, the limited screen space of computer displays imposes interface constraints. Associated material is placed off-screen (i.e., temporarily hidden) and requires extra work to access (window switching, menu selection) or crowds and competes with the work area (e.g., palettes and icons). This problem is worsened by the increasing popularity of small displays such as tablets and laptops. To mitigate this problem, we investigate how we can exploit an unadorned physical desk space as an additional input canvas. With minimal augmentation, our Unadorned Desk detects coarse hovering over and touching of discrete areas (‘items’) within a given area on an otherwise regular desk, which is used as input to the desktop computer. We hypothesize that people’s spatial memory will let them touch particular desk locations without looking. In contrast to other augmented desks, our system provides optional feedback of touches directly on the computer’s screen. We conducted a user study to understand how people make use of this input space. Participants freely placed and retrieved items onto/from the desk. We found that participants organize items in a grid-like fashion for easier access later on. In a second experiment, participants had to retrieve items from a predefined grid. When only few (large) items are located in the area, participants were faster without feedback and there was (surprisingly) no difference in error rates with or without feedback. As the item number grew (i.e., items shrank to fit the area), participants increasingly relied on feedback to minimize errors – at the cost of speed.

AB - In everyday office work, people smoothly use the space on their physical desks to work with documents of interest, and to keep tools and materials nearby for easy use. In contrast, the limited screen space of computer displays imposes interface constraints. Associated material is placed off-screen (i.e., temporarily hidden) and requires extra work to access (window switching, menu selection) or crowds and competes with the work area (e.g., palettes and icons). This problem is worsened by the increasing popularity of small displays such as tablets and laptops. To mitigate this problem, we investigate how we can exploit an unadorned physical desk space as an additional input canvas. With minimal augmentation, our Unadorned Desk detects coarse hovering over and touching of discrete areas (‘items’) within a given area on an otherwise regular desk, which is used as input to the desktop computer. We hypothesize that people’s spatial memory will let them touch particular desk locations without looking. In contrast to other augmented desks, our system provides optional feedback of touches directly on the computer’s screen. We conducted a user study to understand how people make use of this input space. Participants freely placed and retrieved items onto/from the desk. We found that participants organize items in a grid-like fashion for easier access later on. In a second experiment, participants had to retrieve items from a predefined grid. When only few (large) items are located in the area, participants were faster without feedback and there was (surprisingly) no difference in error rates with or without feedback. As the item number grew (i.e., items shrank to fit the area), participants increasingly relied on feedback to minimize errors – at the cost of speed.

U2 - 10.1007/978-3-642-40483-2

DO - 10.1007/978-3-642-40483-2

M3 - Article in proceedings

SN - 978-3-642-40482-5

T3 - Lecture notes in computer science

SP - 140

EP - 158

BT - Human-Computer Interaction – INTERACT 2013

A2 - Kotzé, Paula

A2 - Marsden, Gary

A2 - Lindgaard, Gitte

A2 - Wesson, Janet

A2 - Winckler, Marco

PB - Springer

ER -

ID: 169433120