Methodology for Assessing Mesh-Based Contact Point Methods

Research output: Contribution to journalJournal articlepeer-review

Standard

Methodology for Assessing Mesh-Based Contact Point Methods. / Erleben, Kenny.

In: A C M Transactions on Graphics, Vol. 37, No. 3, 07.2018.

Research output: Contribution to journalJournal articlepeer-review

Harvard

Erleben, K 2018, 'Methodology for Assessing Mesh-Based Contact Point Methods', A C M Transactions on Graphics, vol. 37, no. 3. https://doi.org/10.1145/3096239

APA

Erleben, K. (2018). Methodology for Assessing Mesh-Based Contact Point Methods. A C M Transactions on Graphics, 37(3). https://doi.org/10.1145/3096239

Vancouver

Erleben K. Methodology for Assessing Mesh-Based Contact Point Methods. A C M Transactions on Graphics. 2018 Jul;37(3). https://doi.org/10.1145/3096239

Author

Erleben, Kenny. / Methodology for Assessing Mesh-Based Contact Point Methods. In: A C M Transactions on Graphics. 2018 ; Vol. 37, No. 3.

Bibtex

@article{2e44bc54cddf4dbe856fbb83b634270c,
title = "Methodology for Assessing Mesh-Based Contact Point Methods",
abstract = "Computation of contact points is a critical sub-component of physics-based animation. The success and correctness of simulation results are very sensitive to the quality of the contact points. Hence, quality plays a critical role when comparing methods, and this is highly relevant for simulating objects with sharp edges. The importance of contact point quality is largely overlooked and lacks rigor and as such may become a bottleneck in moving the research field forward.We establish a taxonomy of contact point generation methods and lay down an analysis of what normal contact quality implies. The analysis enables us to establish a novel methodology for assessing and studying quality for mesh-based shapes. The core idea is based on a test suite of three complex cases and a small portfolio of simple cases. We apply our methodology to eight local contact point generation methods and conclude that the selected local methods are unable to provide correct information in all cases. The immediate benefit of the proposed methodology is a foundation for others to evaluate and select the best local method for their specific application. In the longer perspective, the presented work suggests future research focusing on semi-local methods.",
author = "Kenny Erleben",
year = "2018",
month = jul,
doi = "10.1145/3096239",
language = "English",
volume = "37",
journal = "ACM Transactions on Graphics",
issn = "0730-0301",
publisher = "Association for Computing Machinery, Inc.",
number = "3",

}

RIS

TY - JOUR

T1 - Methodology for Assessing Mesh-Based Contact Point Methods

AU - Erleben, Kenny

PY - 2018/7

Y1 - 2018/7

N2 - Computation of contact points is a critical sub-component of physics-based animation. The success and correctness of simulation results are very sensitive to the quality of the contact points. Hence, quality plays a critical role when comparing methods, and this is highly relevant for simulating objects with sharp edges. The importance of contact point quality is largely overlooked and lacks rigor and as such may become a bottleneck in moving the research field forward.We establish a taxonomy of contact point generation methods and lay down an analysis of what normal contact quality implies. The analysis enables us to establish a novel methodology for assessing and studying quality for mesh-based shapes. The core idea is based on a test suite of three complex cases and a small portfolio of simple cases. We apply our methodology to eight local contact point generation methods and conclude that the selected local methods are unable to provide correct information in all cases. The immediate benefit of the proposed methodology is a foundation for others to evaluate and select the best local method for their specific application. In the longer perspective, the presented work suggests future research focusing on semi-local methods.

AB - Computation of contact points is a critical sub-component of physics-based animation. The success and correctness of simulation results are very sensitive to the quality of the contact points. Hence, quality plays a critical role when comparing methods, and this is highly relevant for simulating objects with sharp edges. The importance of contact point quality is largely overlooked and lacks rigor and as such may become a bottleneck in moving the research field forward.We establish a taxonomy of contact point generation methods and lay down an analysis of what normal contact quality implies. The analysis enables us to establish a novel methodology for assessing and studying quality for mesh-based shapes. The core idea is based on a test suite of three complex cases and a small portfolio of simple cases. We apply our methodology to eight local contact point generation methods and conclude that the selected local methods are unable to provide correct information in all cases. The immediate benefit of the proposed methodology is a foundation for others to evaluate and select the best local method for their specific application. In the longer perspective, the presented work suggests future research focusing on semi-local methods.

U2 - 10.1145/3096239

DO - 10.1145/3096239

M3 - Journal article

VL - 37

JO - ACM Transactions on Graphics

JF - ACM Transactions on Graphics

SN - 0730-0301

IS - 3

ER -

ID: 200179086