Resized grasping in VR: Estimating thresholds for object discrimination

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

Previous work in VR has demonstrated how individual physical objects can represent multiple virtual objects in different locations by redirecting the user's hand. We show how individual objects can represent multiple virtual objects of different sizes by resizing the user's grasp. We redirect the positions of the user's fingers by visual translation gains, inducing an illusion that can make physical objects seem larger or smaller. We present a discrimination experiment to estimate the thresholds of resizing virtual objects from physical objects, without the user reliably noticing a difference. The results show that the size difference is easily detected when a physical object is used to represent an object less than 90% of its size. When physical objects represent larger virtual objects, however, then scaling is tightly coupled to the physical object's size: smaller physical objects allow more virtual resizing (up to a 50% larger virtual size). Resized Grasping considerably broadens the scope of using illusions to provide rich haptic experiences in virtual reality.
Original languageEnglish
Title of host publicationUIST '19: Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology
PublisherAssociation for Computing Machinery
Publication date2019
Pages1175-1183
DOIs
Publication statusPublished - 2019
Event32nd Annual ACM Symposium on User Interface Software and Technology (UIST '19) - New Orleans, United States
Duration: 20 Oct 201923 Oct 2019

Conference

Conference32nd Annual ACM Symposium on User Interface Software and Technology (UIST '19)
LandUnited States
ByNew Orleans
Periode20/10/201923/10/2019

ID: 235349769