Tangible bots: interaction with active tangibles in tabletop interfaces

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

Standard

Tangible bots : interaction with active tangibles in tabletop interfaces. / Pedersen, Esben Warming; Hornbæk, Kasper.

The 29th Annual Chi Conference on Human Factors in Computing Systems: conference proceedings and extended abstracts. Association for Computing Machinery, 2011. p. 2975-2984.

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

Harvard

Pedersen, EW & Hornbæk, K 2011, Tangible bots: interaction with active tangibles in tabletop interfaces. in The 29th Annual Chi Conference on Human Factors in Computing Systems: conference proceedings and extended abstracts. Association for Computing Machinery, pp. 2975-2984, 29th Annual CHI Conference on Human Factors in Computing Systems, Vancouver, Canada, 07/05/2011. https://doi.org/10.1145/1978942.1979384

APA

Pedersen, E. W., & Hornbæk, K. (2011). Tangible bots: interaction with active tangibles in tabletop interfaces. In The 29th Annual Chi Conference on Human Factors in Computing Systems: conference proceedings and extended abstracts (pp. 2975-2984). Association for Computing Machinery. https://doi.org/10.1145/1978942.1979384

Vancouver

Pedersen EW, Hornbæk K. Tangible bots: interaction with active tangibles in tabletop interfaces. In The 29th Annual Chi Conference on Human Factors in Computing Systems: conference proceedings and extended abstracts. Association for Computing Machinery. 2011. p. 2975-2984 https://doi.org/10.1145/1978942.1979384

Author

Pedersen, Esben Warming ; Hornbæk, Kasper. / Tangible bots : interaction with active tangibles in tabletop interfaces. The 29th Annual Chi Conference on Human Factors in Computing Systems: conference proceedings and extended abstracts. Association for Computing Machinery, 2011. pp. 2975-2984

Bibtex

@inproceedings{8840eb8eefbc4fab8cb334d6613c3031,
title = "Tangible bots: interaction with active tangibles in tabletop interfaces",
abstract = "We present interaction techniques for tangible tabletop interfaces that use active, motorized tangibles, what we call Tangible Bots. Tangible Bots can reflect changes in the digital model and assist users by haptic feedback, by correcting errors, by multi-touch control, and by allowing efficient interaction with multiple tangibles. A first study shows that Tangible Bots are usable for fine-grained manipulation (e.g., rotating tangibles to a particular orientation); for coarse movements, Tangible Bots become useful only when several tangibles are controlled simultaneously. Participants prefer Tangible Bots and find them less taxing than passive, non-motorized tangibles. A second study focuses on usefulness by studying how electronic musicians use Tangible Bots to create music with a tangible tabletop application. We conclude by discussing the further potential of active tangibles, and their relative benefits over passive tangibles and multi-touch.",
keywords = "Faculty of Science, active tangibles, bidirectional interfaces, tangible user interfaces, user evaluation",
author = "Pedersen, {Esben Warming} and Kasper Hornb{\ae}k",
year = "2011",
doi = "10.1145/1978942.1979384",
language = "English",
isbn = "978-1-4503-0228-9",
pages = "2975--2984",
booktitle = "The 29th Annual Chi Conference on Human Factors in Computing Systems",
publisher = "Association for Computing Machinery",
note = "29th Annual CHI Conference on Human Factors in Computing Systems, CHI 2011 ; Conference date: 07-05-2011 Through 12-05-2011",

}

RIS

TY - GEN

T1 - Tangible bots

T2 - 29th Annual CHI Conference on Human Factors in Computing Systems

AU - Pedersen, Esben Warming

AU - Hornbæk, Kasper

N1 - Conference code: 29

PY - 2011

Y1 - 2011

N2 - We present interaction techniques for tangible tabletop interfaces that use active, motorized tangibles, what we call Tangible Bots. Tangible Bots can reflect changes in the digital model and assist users by haptic feedback, by correcting errors, by multi-touch control, and by allowing efficient interaction with multiple tangibles. A first study shows that Tangible Bots are usable for fine-grained manipulation (e.g., rotating tangibles to a particular orientation); for coarse movements, Tangible Bots become useful only when several tangibles are controlled simultaneously. Participants prefer Tangible Bots and find them less taxing than passive, non-motorized tangibles. A second study focuses on usefulness by studying how electronic musicians use Tangible Bots to create music with a tangible tabletop application. We conclude by discussing the further potential of active tangibles, and their relative benefits over passive tangibles and multi-touch.

AB - We present interaction techniques for tangible tabletop interfaces that use active, motorized tangibles, what we call Tangible Bots. Tangible Bots can reflect changes in the digital model and assist users by haptic feedback, by correcting errors, by multi-touch control, and by allowing efficient interaction with multiple tangibles. A first study shows that Tangible Bots are usable for fine-grained manipulation (e.g., rotating tangibles to a particular orientation); for coarse movements, Tangible Bots become useful only when several tangibles are controlled simultaneously. Participants prefer Tangible Bots and find them less taxing than passive, non-motorized tangibles. A second study focuses on usefulness by studying how electronic musicians use Tangible Bots to create music with a tangible tabletop application. We conclude by discussing the further potential of active tangibles, and their relative benefits over passive tangibles and multi-touch.

KW - Faculty of Science

KW - active tangibles

KW - bidirectional interfaces

KW - tangible user interfaces

KW - user evaluation

U2 - 10.1145/1978942.1979384

DO - 10.1145/1978942.1979384

M3 - Article in proceedings

SN - 978-1-4503-0228-9

SP - 2975

EP - 2984

BT - The 29th Annual Chi Conference on Human Factors in Computing Systems

PB - Association for Computing Machinery

Y2 - 7 May 2011 through 12 May 2011

ER -

ID: 37449802