Virtual Reality Bicycle with Data-Driven Vibrotactile Responses from Road Surface Textures
Research output: Chapter in Book/Report/Conference proceeding › Article in proceedings › Research › peer-review
In this paper, we proposed a data-driven vibrotactile rendering system for indoor exercise bicycles. The input of the data-driven model is described by a two-dimensional vector of cycling velocity and tire pressure. We designed a data-collection bike that captures vibrations induced at the handlebar and the cycling velocity for different tire pressures. The data were collected from four real cycling pavements. The level of the tire pressure was varied according to subjects' weight. Data-driven input-output based haptic modeling was adapted for generating road surface texture models. A rendering system was also developed and integrated into the stationary bicycle, and four virtual textures were evaluated by experienced cyclists. The results show that the participants were able to successfully discriminate and identify simulated virtual road surfaces.
Original language | English |
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Title of host publication | 2018 IEEE Games, Entertainment, Media Conference, GEM 2018 |
Number of pages | 5 |
Publisher | Institute of Electrical and Electronics Engineers Inc. |
Publication date | 30 Oct 2018 |
Pages | 496-500 |
Article number | 8516277 |
ISBN (Electronic) | 9781538663042 |
DOIs | |
Publication status | Published - 30 Oct 2018 |
Externally published | Yes |
Event | 2018 IEEE Games, Entertainment, Media Conference, GEM 2018 - Galway, Ireland Duration: 15 Aug 2018 → 17 Aug 2018 |
Conference
Conference | 2018 IEEE Games, Entertainment, Media Conference, GEM 2018 |
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Land | Ireland |
By | Galway |
Periode | 15/08/2018 → 17/08/2018 |
Series | 2018 IEEE Games, Entertainment, Media Conference, GEM 2018 |
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Bibliographical note
Publisher Copyright:
© 2018 IEEE.
- Data-driven approach, Vibrotactile responses, Vr bicycle
Research areas
ID: 388953219