A Problem-Based Learning Approach of Teaching Mathematics to Media Technology Students Using a Game Engine

Publikation: Bidrag til bog/antologi/rapportKonferencebidrag i proceedingsForskningfagfællebedømt

Standard

A Problem-Based Learning Approach of Teaching Mathematics to Media Technology Students Using a Game Engine. / Triantafyllou, Evangelia; Misfeldt, Morten; Timcenko, Olga.

Global Research Community: Collaboration and Developments. red. / Erik de Graff; Aida Guerra; Anette Kolmos; Nestor Arexolaleiba. Aalborg Universitetsforlag , 2015. s. 155-166.

Publikation: Bidrag til bog/antologi/rapportKonferencebidrag i proceedingsForskningfagfællebedømt

Harvard

Triantafyllou, E, Misfeldt, M & Timcenko, O 2015, A Problem-Based Learning Approach of Teaching Mathematics to Media Technology Students Using a Game Engine. i E de Graff, A Guerra, A Kolmos & N Arexolaleiba (red), Global Research Community: Collaboration and Developments. Aalborg Universitetsforlag , s. 155-166.

APA

Triantafyllou, E., Misfeldt, M., & Timcenko, O. (2015). A Problem-Based Learning Approach of Teaching Mathematics to Media Technology Students Using a Game Engine. I E. de Graff, A. Guerra, A. Kolmos, & N. Arexolaleiba (red.), Global Research Community: Collaboration and Developments (s. 155-166). Aalborg Universitetsforlag .

Vancouver

Triantafyllou E, Misfeldt M, Timcenko O. A Problem-Based Learning Approach of Teaching Mathematics to Media Technology Students Using a Game Engine. I de Graff E, Guerra A, Kolmos A, Arexolaleiba N, red., Global Research Community: Collaboration and Developments. Aalborg Universitetsforlag . 2015. s. 155-166

Author

Triantafyllou, Evangelia ; Misfeldt, Morten ; Timcenko, Olga. / A Problem-Based Learning Approach of Teaching Mathematics to Media Technology Students Using a Game Engine. Global Research Community: Collaboration and Developments. red. / Erik de Graff ; Aida Guerra ; Anette Kolmos ; Nestor Arexolaleiba. Aalborg Universitetsforlag , 2015. s. 155-166

Bibtex

@inproceedings{b79538cd83e347358aa70d27f6fdc108,
title = "A Problem-Based Learning Approach of Teaching Mathematics to Media Technology Students Using a Game Engine",
abstract = "In this article, we present our idea of using a game engine (Unity) to teach Media Technology students mathematics-related concepts. In order to observe how the introduction of a technological tool, namely the game engine, changes the practices in mathematical work, we adopted the anthropological approach in didactics. This theoretical framework defines the “atoms” of mathematical practice and discourse in terms of tasks, techniques, technologies and theories. We present a didactical scenario when Unity is used for introducing the calculation of reflection and refraction vectors and then we use the anthropological approach to present the practices in calculating these vectors with traditional mathematics and constructing them in Unity. Then, we discuss the differences between the two cases, when we argue that Unity can benefit Media Technology students, who use mathematics as a tool. However, the assumptions on the mathematical practice while using Unity will have to be confirmed in actual educational settings.",
author = "Evangelia Triantafyllou and Morten Misfeldt and Olga Timcenko",
year = "2015",
month = jul,
day = "10",
language = "English",
isbn = "978-87-7112-304-3",
pages = "155--166",
editor = "{de Graff}, Erik and Aida Guerra and Anette Kolmos and Nestor Arexolaleiba",
booktitle = "Global Research Community: Collaboration and Developments",
publisher = "Aalborg Universitetsforlag ",

}

RIS

TY - GEN

T1 - A Problem-Based Learning Approach of Teaching Mathematics to Media Technology Students Using a Game Engine

AU - Triantafyllou, Evangelia

AU - Misfeldt, Morten

AU - Timcenko, Olga

PY - 2015/7/10

Y1 - 2015/7/10

N2 - In this article, we present our idea of using a game engine (Unity) to teach Media Technology students mathematics-related concepts. In order to observe how the introduction of a technological tool, namely the game engine, changes the practices in mathematical work, we adopted the anthropological approach in didactics. This theoretical framework defines the “atoms” of mathematical practice and discourse in terms of tasks, techniques, technologies and theories. We present a didactical scenario when Unity is used for introducing the calculation of reflection and refraction vectors and then we use the anthropological approach to present the practices in calculating these vectors with traditional mathematics and constructing them in Unity. Then, we discuss the differences between the two cases, when we argue that Unity can benefit Media Technology students, who use mathematics as a tool. However, the assumptions on the mathematical practice while using Unity will have to be confirmed in actual educational settings.

AB - In this article, we present our idea of using a game engine (Unity) to teach Media Technology students mathematics-related concepts. In order to observe how the introduction of a technological tool, namely the game engine, changes the practices in mathematical work, we adopted the anthropological approach in didactics. This theoretical framework defines the “atoms” of mathematical practice and discourse in terms of tasks, techniques, technologies and theories. We present a didactical scenario when Unity is used for introducing the calculation of reflection and refraction vectors and then we use the anthropological approach to present the practices in calculating these vectors with traditional mathematics and constructing them in Unity. Then, we discuss the differences between the two cases, when we argue that Unity can benefit Media Technology students, who use mathematics as a tool. However, the assumptions on the mathematical practice while using Unity will have to be confirmed in actual educational settings.

M3 - Article in proceedings

SN - 978-87-7112-304-3

SP - 155

EP - 166

BT - Global Research Community: Collaboration and Developments

A2 - de Graff, Erik

A2 - Guerra, Aida

A2 - Kolmos, Anette

A2 - Arexolaleiba, Nestor

PB - Aalborg Universitetsforlag

ER -

ID: 228082536