Authoring new haptic textures based on interpolation of real textures in affective space
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Authoring new haptic textures based on interpolation of real textures in affective space. / Hassan, Waseem; Abdulali, Arsen; Jeon, Seokhee.
I: IEEE Transactions on Industrial Electronics, Bind 67, Nr. 1, 8710002, 01.2020, s. 667-676.Publikation: Bidrag til tidsskrift › Tidsskriftartikel › Forskning › fagfællebedømt
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TY - JOUR
T1 - Authoring new haptic textures based on interpolation of real textures in affective space
AU - Hassan, Waseem
AU - Abdulali, Arsen
AU - Jeon, Seokhee
N1 - Funding Information: Manuscript received October 26, 2018; revised February 26, 2019; accepted March 31, 2019. Date of publication May 8, 2019; date of current version August 30, 2019. This work was supported in part by the Electronics and Telecommunications Research Institute funded by the Korean government under Grant 19ZS1300, “The Development of Smart Context-Awareness Foundation Technique for Major Industry Acceleration,” and in part by the Ministry of Science, ICT and Future Planning through the Institute for Information and Communications Technology Promotion under Grant 2017-0-00179, “HD Haptic Technology for Hyper Reality Contents.” (Corresponding author: Seokhee Jeon.) The authors are with the Department of Computer Science and Engineering, Kyung Hee University, Yongin-si 446-701, South Korea (e-mail:, waseem.h@khu.ac.kr; abdulali@khu.ac.kr; jeon@khu.ac.kr). Publisher Copyright: © 1982-2012 IEEE.
PY - 2020/1
Y1 - 2020/1
N2 - This paper presents a novel haptic texture authoring algorithm. The main goal of this algorithm is to synthesize new virtual textures by manipulating the affective properties of already existing real-life textures. To this end, two different spaces are established: two-dimensional (2-D) 'affective space' built from a series of psychophysical experiments where real textures are arranged according to affective properties (hard-soft, rough-smooth) and 2-D 'haptic model space' where real textures are placed based on features from tool-surface contact acceleration patterns (movement-velocity, normal-force). Another space, called 'authoring space' is formed to merge the two spaces; correlating changes in affective properties of real-life textures to changes in actual haptic signals in haptic space. The authoring space is constructed such that features of the haptic model space that were highly correlated with affective space become axes of the space. As a result, new texture signals corresponding to any point in authoring space can be synthesized based on weighted interpolation of three nearest real surfaces in perceptually correct manner. The whole procedure including the selection of nearest surfaces, finding weights, and weighted interpolation of multiple texture signals are evaluated through a psychophysical experiment, demonstrating the competence of the approach. The results of evaluation experiment show an average normalized realism score of 94% for all authored textures.
AB - This paper presents a novel haptic texture authoring algorithm. The main goal of this algorithm is to synthesize new virtual textures by manipulating the affective properties of already existing real-life textures. To this end, two different spaces are established: two-dimensional (2-D) 'affective space' built from a series of psychophysical experiments where real textures are arranged according to affective properties (hard-soft, rough-smooth) and 2-D 'haptic model space' where real textures are placed based on features from tool-surface contact acceleration patterns (movement-velocity, normal-force). Another space, called 'authoring space' is formed to merge the two spaces; correlating changes in affective properties of real-life textures to changes in actual haptic signals in haptic space. The authoring space is constructed such that features of the haptic model space that were highly correlated with affective space become axes of the space. As a result, new texture signals corresponding to any point in authoring space can be synthesized based on weighted interpolation of three nearest real surfaces in perceptually correct manner. The whole procedure including the selection of nearest surfaces, finding weights, and weighted interpolation of multiple texture signals are evaluated through a psychophysical experiment, demonstrating the competence of the approach. The results of evaluation experiment show an average normalized realism score of 94% for all authored textures.
KW - Feature selection
KW - haptic texture
KW - interpolation
KW - perceptual space
KW - rendering
KW - texture authoring
U2 - 10.1109/TIE.2019.2914572
DO - 10.1109/TIE.2019.2914572
M3 - Journal article
AN - SCOPUS:85072099890
VL - 67
SP - 667
EP - 676
JO - I E E E Transactions on Industrial Electronics
JF - I E E E Transactions on Industrial Electronics
SN - 0278-0046
IS - 1
M1 - 8710002
ER -
ID: 394539007