Hands-On Demonstration of Heterogeneous Haptic Texturing of Mesh Models Based on Image Textures
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Hands-On Demonstration of Heterogeneous Haptic Texturing of Mesh Models Based on Image Textures. / Abdulali, Arsen; Hassan, Waseem; Jin, Baek Seung; Jeon, Seokhee.
Haptic Interaction - Perception, Devices and Algorithms, 2018. red. / Dongjun Lee; Masashi Konyo; Ki-Uk Kyung; Hiroyuki Kajimoto; Sang-Youn Kim. Springer, 2019. s. 61-65 (Lecture Notes in Electrical Engineering, Bind 535).Publikation: Bidrag til bog/antologi/rapport › Konferencebidrag i proceedings › Forskning › fagfællebedømt
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TY - GEN
T1 - Hands-On Demonstration of Heterogeneous Haptic Texturing of Mesh Models Based on Image Textures
AU - Abdulali, Arsen
AU - Hassan, Waseem
AU - Jin, Baek Seung
AU - Jeon, Seokhee
N1 - Funding Information: Acknowledgment. This work was supported by the NRF of Korea through the Global Frontier R&D Program (2012M3A6A3056074). Funding Information: This work was supported by the NRF of Korea through the Global Frontier R&D Program (2012M3A6A3056074). Publisher Copyright: © 2019, Springer Nature Singapore Pte Ltd.
PY - 2019
Y1 - 2019
N2 - In this article, we introduce a framework for heterogeneous assignment of multiple haptic textures to mesh objects based on image textures. The framework consists of two applications, i.e., texture assignment and rendering programs. A user-friendly interface of the framework allows to assign and render textured mesh models in four steps. First, the user provides an image texture file to the algorithm that automatically selects perceptually closest haptic texture from the library. Then, the user is offered to texture object faces by stroking over an object surface with a virtual brush. Several haptic textures can be assigned to different object surfaces of a single mesh model. The haptic information for each face is embedded to mesh object and stored in a generic *.ply file. Finally, a textured mesh object is loaded by rendering application.
AB - In this article, we introduce a framework for heterogeneous assignment of multiple haptic textures to mesh objects based on image textures. The framework consists of two applications, i.e., texture assignment and rendering programs. A user-friendly interface of the framework allows to assign and render textured mesh models in four steps. First, the user provides an image texture file to the algorithm that automatically selects perceptually closest haptic texture from the library. Then, the user is offered to texture object faces by stroking over an object surface with a virtual brush. Several haptic textures can be assigned to different object surfaces of a single mesh model. The haptic information for each face is embedded to mesh object and stored in a generic *.ply file. Finally, a textured mesh object is loaded by rendering application.
KW - Haptic texture assignment
KW - Rendering
U2 - 10.1007/978-981-13-3194-7_13
DO - 10.1007/978-981-13-3194-7_13
M3 - Article in proceedings
AN - SCOPUS:85065980702
SN - 9789811331930
T3 - Lecture Notes in Electrical Engineering
SP - 61
EP - 65
BT - Haptic Interaction - Perception, Devices and Algorithms, 2018
A2 - Lee, Dongjun
A2 - Konyo, Masashi
A2 - Kyung, Ki-Uk
A2 - Kajimoto, Hiroyuki
A2 - Kim, Sang-Youn
PB - Springer
T2 - 3rd International AsiaHaptics Conference, 2018
Y2 - 14 November 2018 through 16 November 2018
ER -
ID: 388952646