Point- and Volume-Based Multi-object Acquisition in VR

Publikation: Bidrag til bog/antologi/rapportKonferencebidrag i proceedingsForskningfagfællebedømt

Standard

Point- and Volume-Based Multi-object Acquisition in VR. / Wu, Zhiqing; Yu, Difeng; Goncalves, Jorge.

Human-Computer Interaction – INTERACT 2023 - 19th IFIP TC13 International Conference, Proceedings. red. / José Abdelnour Nocera; Marta Kristín Lárusdóttir; Helen Petrie; Antonio Piccinno; Marco Winckler. Springer, 2023. s. 20-42 (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), Bind 14142 LNCS).

Publikation: Bidrag til bog/antologi/rapportKonferencebidrag i proceedingsForskningfagfællebedømt

Harvard

Wu, Z, Yu, D & Goncalves, J 2023, Point- and Volume-Based Multi-object Acquisition in VR. i J Abdelnour Nocera, M Kristín Lárusdóttir, H Petrie, A Piccinno & M Winckler (red), Human-Computer Interaction – INTERACT 2023 - 19th IFIP TC13 International Conference, Proceedings. Springer, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), bind 14142 LNCS, s. 20-42, 19th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2023, York, Storbritannien, 28/08/2023. https://doi.org/10.1007/978-3-031-42280-5_2

APA

Wu, Z., Yu, D., & Goncalves, J. (2023). Point- and Volume-Based Multi-object Acquisition in VR. I J. Abdelnour Nocera, M. Kristín Lárusdóttir, H. Petrie, A. Piccinno, & M. Winckler (red.), Human-Computer Interaction – INTERACT 2023 - 19th IFIP TC13 International Conference, Proceedings (s. 20-42). Springer. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) Bind 14142 LNCS https://doi.org/10.1007/978-3-031-42280-5_2

Vancouver

Wu Z, Yu D, Goncalves J. Point- and Volume-Based Multi-object Acquisition in VR. I Abdelnour Nocera J, Kristín Lárusdóttir M, Petrie H, Piccinno A, Winckler M, red., Human-Computer Interaction – INTERACT 2023 - 19th IFIP TC13 International Conference, Proceedings. Springer. 2023. s. 20-42. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), Bind 14142 LNCS). https://doi.org/10.1007/978-3-031-42280-5_2

Author

Wu, Zhiqing ; Yu, Difeng ; Goncalves, Jorge. / Point- and Volume-Based Multi-object Acquisition in VR. Human-Computer Interaction – INTERACT 2023 - 19th IFIP TC13 International Conference, Proceedings. red. / José Abdelnour Nocera ; Marta Kristín Lárusdóttir ; Helen Petrie ; Antonio Piccinno ; Marco Winckler. Springer, 2023. s. 20-42 (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), Bind 14142 LNCS).

Bibtex

@inproceedings{8effb3d3d0e7418bbcd1a48acdf3f663,
title = "Point- and Volume-Based Multi-object Acquisition in VR",
abstract = "Multi-object acquisition is indispensable for many VR applications. Commonly, users select a group of objects of interest to perform further transformation or analysis. In this paper, we present three multi-object selection techniques that were derived based on a two-dimensional design space. The primary design dimension concerns whether a technique acquires targets through point-based methods (selecting one object at a time) or volume-based methods (selecting a set of objects within a selection volume). The secondary design dimension examines the mechanisms of selection and deselection (cancel the selection of unwanted objects). We compared these techniques through a user study, emphasizing on scenarios with more randomly distributed objects. We discovered, for example, that the point-based technique was more efficient and robust than the volume-based techniques in environments where the targets did not follow a specific layout. We also found that users applied the deselection mechanism mostly for error correction. We provide an in-depth discussion of our findings and further distill design implications for future applications that leverage multi-object acquisition techniques in VR.",
keywords = "Multiple targets, Object selection, Virtual Reality",
author = "Zhiqing Wu and Difeng Yu and Jorge Goncalves",
note = "Publisher Copyright: {\textcopyright} 2023, The Author(s), under exclusive license to Springer Nature Switzerland AG.; 19th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2023 ; Conference date: 28-08-2023 Through 01-09-2023",
year = "2023",
doi = "10.1007/978-3-031-42280-5_2",
language = "English",
isbn = "9783031422799",
series = "Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)",
publisher = "Springer",
pages = "20--42",
editor = "{Abdelnour Nocera}, Jos{\'e} and {Krist{\'i}n L{\'a}rusd{\'o}ttir}, Marta and Helen Petrie and Antonio Piccinno and Marco Winckler",
booktitle = "Human-Computer Interaction – INTERACT 2023 - 19th IFIP TC13 International Conference, Proceedings",
address = "Switzerland",

}

RIS

TY - GEN

T1 - Point- and Volume-Based Multi-object Acquisition in VR

AU - Wu, Zhiqing

AU - Yu, Difeng

AU - Goncalves, Jorge

N1 - Publisher Copyright: © 2023, The Author(s), under exclusive license to Springer Nature Switzerland AG.

PY - 2023

Y1 - 2023

N2 - Multi-object acquisition is indispensable for many VR applications. Commonly, users select a group of objects of interest to perform further transformation or analysis. In this paper, we present three multi-object selection techniques that were derived based on a two-dimensional design space. The primary design dimension concerns whether a technique acquires targets through point-based methods (selecting one object at a time) or volume-based methods (selecting a set of objects within a selection volume). The secondary design dimension examines the mechanisms of selection and deselection (cancel the selection of unwanted objects). We compared these techniques through a user study, emphasizing on scenarios with more randomly distributed objects. We discovered, for example, that the point-based technique was more efficient and robust than the volume-based techniques in environments where the targets did not follow a specific layout. We also found that users applied the deselection mechanism mostly for error correction. We provide an in-depth discussion of our findings and further distill design implications for future applications that leverage multi-object acquisition techniques in VR.

AB - Multi-object acquisition is indispensable for many VR applications. Commonly, users select a group of objects of interest to perform further transformation or analysis. In this paper, we present three multi-object selection techniques that were derived based on a two-dimensional design space. The primary design dimension concerns whether a technique acquires targets through point-based methods (selecting one object at a time) or volume-based methods (selecting a set of objects within a selection volume). The secondary design dimension examines the mechanisms of selection and deselection (cancel the selection of unwanted objects). We compared these techniques through a user study, emphasizing on scenarios with more randomly distributed objects. We discovered, for example, that the point-based technique was more efficient and robust than the volume-based techniques in environments where the targets did not follow a specific layout. We also found that users applied the deselection mechanism mostly for error correction. We provide an in-depth discussion of our findings and further distill design implications for future applications that leverage multi-object acquisition techniques in VR.

KW - Multiple targets

KW - Object selection

KW - Virtual Reality

U2 - 10.1007/978-3-031-42280-5_2

DO - 10.1007/978-3-031-42280-5_2

M3 - Article in proceedings

AN - SCOPUS:85171456577

SN - 9783031422799

T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

SP - 20

EP - 42

BT - Human-Computer Interaction – INTERACT 2023 - 19th IFIP TC13 International Conference, Proceedings

A2 - Abdelnour Nocera, José

A2 - Kristín Lárusdóttir, Marta

A2 - Petrie, Helen

A2 - Piccinno, Antonio

A2 - Winckler, Marco

PB - Springer

T2 - 19th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2023

Y2 - 28 August 2023 through 1 September 2023

ER -

ID: 390399228