Virtual Reality Bicycle with Data-Driven Vibrotactile Responses from Road Surface Textures

Publikation: Bidrag til bog/antologi/rapportKonferencebidrag i proceedingsForskningfagfællebedømt

In this paper, we proposed a data-driven vibrotactile rendering system for indoor exercise bicycles. The input of the data-driven model is described by a two-dimensional vector of cycling velocity and tire pressure. We designed a data-collection bike that captures vibrations induced at the handlebar and the cycling velocity for different tire pressures. The data were collected from four real cycling pavements. The level of the tire pressure was varied according to subjects' weight. Data-driven input-output based haptic modeling was adapted for generating road surface texture models. A rendering system was also developed and integrated into the stationary bicycle, and four virtual textures were evaluated by experienced cyclists. The results show that the participants were able to successfully discriminate and identify simulated virtual road surfaces.

OriginalsprogEngelsk
Titel2018 IEEE Games, Entertainment, Media Conference, GEM 2018
Antal sider5
ForlagInstitute of Electrical and Electronics Engineers Inc.
Publikationsdato30 okt. 2018
Sider496-500
Artikelnummer8516277
ISBN (Elektronisk)9781538663042
DOI
StatusUdgivet - 30 okt. 2018
Eksternt udgivetJa
Begivenhed2018 IEEE Games, Entertainment, Media Conference, GEM 2018 - Galway, Irland
Varighed: 15 aug. 201817 aug. 2018

Konference

Konference2018 IEEE Games, Entertainment, Media Conference, GEM 2018
LandIrland
ByGalway
Periode15/08/201817/08/2018
Navn2018 IEEE Games, Entertainment, Media Conference, GEM 2018

Bibliografisk note

Publisher Copyright:
© 2018 IEEE.

ID: 388953219