An ethnomathematical study of play in minecraft
Publikation: Bidrag til bog/antologi/rapport › Konferencebidrag i proceedings › Forskning › fagfællebedømt
Standard
An ethnomathematical study of play in minecraft. / Kørhsen, Kim Louis; Misfeldt, Morten.
Nordic research in mathematics education. red. / Harry Silfverberg; Tomi Kärki; Markku Hannula. University of Turku, Department of Teacher Education, 2015. s. 205-214.Publikation: Bidrag til bog/antologi/rapport › Konferencebidrag i proceedings › Forskning › fagfællebedømt
Harvard
APA
Vancouver
Author
Bibtex
}
RIS
TY - GEN
T1 - An ethnomathematical study of play in minecraft
AU - Kørhsen, Kim Louis
AU - Misfeldt, Morten
PY - 2015
Y1 - 2015
N2 - This paper explores how children engaged in playing Minecraft in an afterschool program develop mathematical approaches in their in-game activities. The investigation is framed as ethnomathematical in the sense that, rather than searching for specific curricular concepts, it explores the problem situations and explanatory systems that children develop. Aesthetics, symmetry, collaboration, copying, and efficient building strategies all lead to local problem-solving and explanatory systems and can therefore be characterised as steps towards ethnomathematics. In the explored example, collaboration between the children and the afterschool program’s attitude towards children’s collaborative gaming are crucial factors in the way Minecraft supports the development of mathematical thinking.
AB - This paper explores how children engaged in playing Minecraft in an afterschool program develop mathematical approaches in their in-game activities. The investigation is framed as ethnomathematical in the sense that, rather than searching for specific curricular concepts, it explores the problem situations and explanatory systems that children develop. Aesthetics, symmetry, collaboration, copying, and efficient building strategies all lead to local problem-solving and explanatory systems and can therefore be characterised as steps towards ethnomathematics. In the explored example, collaboration between the children and the afterschool program’s attitude towards children’s collaborative gaming are crucial factors in the way Minecraft supports the development of mathematical thinking.
M3 - Article in proceedings
SP - 205
EP - 214
BT - Nordic research in mathematics education
A2 - Silfverberg, Harry
A2 - Kärki, Tomi
A2 - Hannula, Markku
PB - University of Turku, Department of Teacher Education
ER -
ID: 231945460