Pebble games, proof complexity, and time-space trade-offs

Publikation: Bidrag til tidsskriftTidsskriftartikelForskningfagfællebedømt

Pebble games were extensively studied in the 1970s and 1980s in a number of different contexts. The last decade has seen a revival of interest in pebble games coming from the field of proof complexity. Pebbling has proven to be a useful tool for studying resolution-based proof systems when comparing the strength of different subsystems, showing bounds on proof space, and establishing size-space trade-offs. This is a survey of research in proof complexity drawing on results and tools from pebbling, with a focus on proof space lower bounds and trade-offs between proof size and proof space.

OriginalsprogEngelsk
Artikelnummer15
TidsskriftLogical Methods in Computer Science
Vol/bind9
Udgave nummer3
ISSN1860-5974
DOI
StatusUdgivet - 13 sep. 2013
Eksternt udgivetJa

ID: 251870251