Bad Breakdowns, Useful Seams, and Face Slapping: Analysis of VR Fails on YouTube

Publikation: Bidrag til bog/antologi/rapportKonferencebidrag i proceedingsForskningfagfællebedømt


  • FullText

    Forlagets udgivne version, 6,2 MB, PDF-dokument

Virtual reality (VR) is increasingly used in complex social and physical settings outside of the lab. However, not much is known about how these settings influence use, nor how to design for them. We analyse 233 YouTube videos of VR Fails to: (1) understand when breakdowns occur, and (2) reveal how the seams between VR use and the social and physical setting emerge. The videos show a variety of fails, including users flailing, colliding with surroundings, and hitting spectators. They also suggest causes of the fails, including fear, sensorimotor mismatches, and spectator participation. We use the videos as inspiration to generate design ideas. For example, we discuss more flexible boundaries between the real and virtual world, ways of involving spectators, and interaction designs to help overcome fear. Based on the findings, we further discuss the ‘moment of breakdown’ as an opportunity for designing engaging and enhanced VR experiences.
TitelCHI '21: Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems
ForlagAssociation for Computing Machinery
Publikationsdato13 maj 2021
StatusUdgivet - 13 maj 2021
BegivenhedCHI 2021 Virtual Conference on Human Factors in Computing Systems -
Varighed: 8 maj 202113 maj 2021


KonferenceCHI 2021 Virtual Conference on Human Factors in Computing Systems

Antal downloads er baseret på statistik fra Google Scholar og

Ingen data tilgængelig

ID: 270666707