Combining physical activities and mobile games to promote novel learning practices

Publikation: Bidrag til tidsskriftKonferenceartikelForskning

Mobile outdoor games can be seen as fertile ground for conducting novel learning activities that involve children in different tasks including physical motion, problem solving, inquiry and collaboration; all those are activities that support different cognitive and social aspects of learning. Co-design and human centric design practices have been the focus of current research efforts in the field of educational technologies but not as prevalent in mobile games to support learning. In our current research we are exploring which design methods are appropriate for developing innovative ways of learning supported by mobile games. This paper presents all those aspects related to the design and implementation of a mobile game called Skattjakt (Treasure Hunt in Swedish). The outcome of our activities has provided us with valuable results that can help us to bridge the gap between learning in informal and formal settings. Moreover, we believe that involving children in the design process of mobile games may give us new insights regarding the nature of their learning practices while learning with games.

OriginalsprogEngelsk
TidsskriftProceedings - 5th IEEE International Conference on Wireless, Mobile, and Ubiquitous Technologies in Education, WMUTE 2008
Sider (fra-til)31-38
Antal sider8
DOI
StatusUdgivet - 2008
Begivenhed5th IEEE International Conference on Wireless, Mobile, and Ubiquitous Technologies in Education, WMUTE 2008 - Beijing, Kina
Varighed: 23 mar. 200826 mar. 2008

Konference

Konference5th IEEE International Conference on Wireless, Mobile, and Ubiquitous Technologies in Education, WMUTE 2008
LandKina
ByBeijing
Periode23/03/200826/03/2008
SponsorWENQUXING Education Research Institute

ID: 256264080