Differentiable Depth for Real2Sim Calibration of Soft Body Simulations

Publikation: Bidrag til tidsskriftTidsskriftartikelForskningfagfællebedømt

Standard

Differentiable Depth for Real2Sim Calibration of Soft Body Simulations. / Arnavaz, K.; Nielsen, M. Kragballe; Kry, P. G.; Macklin, M.; Erleben, K.

I: Computer Graphics Forum, Bind 42, Nr. 1, 2023, s. 277-289.

Publikation: Bidrag til tidsskriftTidsskriftartikelForskningfagfællebedømt

Harvard

Arnavaz, K, Nielsen, MK, Kry, PG, Macklin, M & Erleben, K 2023, 'Differentiable Depth for Real2Sim Calibration of Soft Body Simulations', Computer Graphics Forum, bind 42, nr. 1, s. 277-289. https://doi.org/10.1111/cgf.14720

APA

Arnavaz, K., Nielsen, M. K., Kry, P. G., Macklin, M., & Erleben, K. (2023). Differentiable Depth for Real2Sim Calibration of Soft Body Simulations. Computer Graphics Forum, 42(1), 277-289. https://doi.org/10.1111/cgf.14720

Vancouver

Arnavaz K, Nielsen MK, Kry PG, Macklin M, Erleben K. Differentiable Depth for Real2Sim Calibration of Soft Body Simulations. Computer Graphics Forum. 2023;42(1):277-289. https://doi.org/10.1111/cgf.14720

Author

Arnavaz, K. ; Nielsen, M. Kragballe ; Kry, P. G. ; Macklin, M. ; Erleben, K. / Differentiable Depth for Real2Sim Calibration of Soft Body Simulations. I: Computer Graphics Forum. 2023 ; Bind 42, Nr. 1. s. 277-289.

Bibtex

@article{91c7c58f9b2841b18e1e815861eca76e,
title = "Differentiable Depth for Real2Sim Calibration of Soft Body Simulations",
abstract = "In this work, we present a novel approach for calibrating material model parameters for soft body simulations using real data. We use a fully differentiable pipeline, combining a differentiable soft body simulator and differentiable depth rendering, which permits fast gradient-based optimizations. Our method requires no data pre-processing, and minimal experimental set-up, as we directly minimize the L2-norm between raw LIDAR scans and rendered simulation states. In essence, we provide the first marker-free approach for calibrating a soft-body simulator to match observed real-world deformations. Our approach is inexpensive as it solely requires a consumer-level LIDAR sensor compared to acquiring a professional marker-based motion capture system. We investigate the effects of different material parameterizations and evaluate convergence for parameter optimization in both single and multi-material scenarios of varying complexity. Finally, we show that our set-up can be extended to optimize for dynamic behaviour as well.",
keywords = "animation, methods and applications, physically based animation, ray tracing, rendering, robotics",
author = "K. Arnavaz and Nielsen, {M. Kragballe} and Kry, {P. G.} and M. Macklin and K. Erleben",
note = "Publisher Copyright: {\textcopyright} 2022 The Authors. Computer Graphics Forum published by Eurographics - The European Association for Computer Graphics and John Wiley & Sons Ltd.",
year = "2023",
doi = "10.1111/cgf.14720",
language = "English",
volume = "42",
pages = "277--289",
journal = "Computer Graphics Forum (Print)",
issn = "0167-7055",
publisher = "Wiley-Blackwell",
number = "1",

}

RIS

TY - JOUR

T1 - Differentiable Depth for Real2Sim Calibration of Soft Body Simulations

AU - Arnavaz, K.

AU - Nielsen, M. Kragballe

AU - Kry, P. G.

AU - Macklin, M.

AU - Erleben, K.

N1 - Publisher Copyright: © 2022 The Authors. Computer Graphics Forum published by Eurographics - The European Association for Computer Graphics and John Wiley & Sons Ltd.

PY - 2023

Y1 - 2023

N2 - In this work, we present a novel approach for calibrating material model parameters for soft body simulations using real data. We use a fully differentiable pipeline, combining a differentiable soft body simulator and differentiable depth rendering, which permits fast gradient-based optimizations. Our method requires no data pre-processing, and minimal experimental set-up, as we directly minimize the L2-norm between raw LIDAR scans and rendered simulation states. In essence, we provide the first marker-free approach for calibrating a soft-body simulator to match observed real-world deformations. Our approach is inexpensive as it solely requires a consumer-level LIDAR sensor compared to acquiring a professional marker-based motion capture system. We investigate the effects of different material parameterizations and evaluate convergence for parameter optimization in both single and multi-material scenarios of varying complexity. Finally, we show that our set-up can be extended to optimize for dynamic behaviour as well.

AB - In this work, we present a novel approach for calibrating material model parameters for soft body simulations using real data. We use a fully differentiable pipeline, combining a differentiable soft body simulator and differentiable depth rendering, which permits fast gradient-based optimizations. Our method requires no data pre-processing, and minimal experimental set-up, as we directly minimize the L2-norm between raw LIDAR scans and rendered simulation states. In essence, we provide the first marker-free approach for calibrating a soft-body simulator to match observed real-world deformations. Our approach is inexpensive as it solely requires a consumer-level LIDAR sensor compared to acquiring a professional marker-based motion capture system. We investigate the effects of different material parameterizations and evaluate convergence for parameter optimization in both single and multi-material scenarios of varying complexity. Finally, we show that our set-up can be extended to optimize for dynamic behaviour as well.

KW - animation

KW - methods and applications

KW - physically based animation

KW - ray tracing

KW - rendering

KW - robotics

U2 - 10.1111/cgf.14720

DO - 10.1111/cgf.14720

M3 - Journal article

AN - SCOPUS:85143054771

VL - 42

SP - 277

EP - 289

JO - Computer Graphics Forum (Print)

JF - Computer Graphics Forum (Print)

SN - 0167-7055

IS - 1

ER -

ID: 339158200