How to Evaluate Object Selection and Manipulation in VR? Guidelines from 20 Years of Studies

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The VR community has introduced many object selection and manipulation techniques during the past two decades. Typically, they are empirically studied to establish their benefits over the state-of-the-art. However, the literature contains few guidelines on how to conduct such studies; standards developed for evaluating 2D interaction often do not apply. This lack of guidelines makes it hard to compare techniques across studies, to report evaluations consistently, and therefore to accumulate or replicate findings. To build such guidelines, we review 20 years of studies on VR object selection and manipulation. Based on the review, we propose recommendations for designing studies and a checklist for reporting them. We also identify research directions for improving evaluation methods and offer ideas for how to make studies more ecologically valid and rigorous.
OriginalsprogEngelsk
TitelCHI '21: Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems
Antal sider20
ForlagAssociation for Computing Machinery
Publikationsdato2021
Sider1–20
Artikelnummer533
DOI
StatusUdgivet - 2021
Begivenhed2021 CHI Conference on Human Factors in Computing Systems - CHI '21 - Yokohama, Japan
Varighed: 8 maj 202113 jul. 2021

Konference

Konference2021 CHI Conference on Human Factors in Computing Systems - CHI '21
LandJapan
ByYokohama
Periode08/05/202113/07/2021

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