Intertextual design: the hidden stories of Atari women

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Intertextual design : the hidden stories of Atari women. / Bjørn, Pernille; Rosner, Daniela K.

I: Human-Computer Interaction, Bind 37, Nr. 4, 2022, s. 370-395 .

Publikation: Bidrag til tidsskriftTidsskriftartikelForskningfagfællebedømt

Harvard

Bjørn, P & Rosner, DK 2022, 'Intertextual design: the hidden stories of Atari women', Human-Computer Interaction, bind 37, nr. 4, s. 370-395 . https://doi.org/10.1080/07370024.2020.1861947

APA

Bjørn, P., & Rosner, D. K. (2022). Intertextual design: the hidden stories of Atari women. Human-Computer Interaction, 37(4), 370-395 . https://doi.org/10.1080/07370024.2020.1861947

Vancouver

Bjørn P, Rosner DK. Intertextual design: the hidden stories of Atari women. Human-Computer Interaction. 2022;37(4):370-395 . https://doi.org/10.1080/07370024.2020.1861947

Author

Bjørn, Pernille ; Rosner, Daniela K. / Intertextual design : the hidden stories of Atari women. I: Human-Computer Interaction. 2022 ; Bind 37, Nr. 4. s. 370-395 .

Bibtex

@article{da020c163cbc4995ae892d03d481e1f0,
title = "Intertextual design: the hidden stories of Atari women",
keywords = "computer science, critical design, games, Gender equity, HCI design approach, intertextuality, research through design",
author = "Pernille Bj{\o}rn and Rosner, {Daniela K.}",
note = "Funding Information: We would like to thank all the Atari Women who made important contributions to gaming in the early days of computer science including Carol Shaw, Carla Meninsky, Dona Bailey, Suki Lee, Rebecca Heineman, Chris Maddox, Brenda Laurel, Betty Ryan, Patricia Goodson, Laura Nikolich, Carol Thomas, Lucy Gilbert, Dawn Epstein, Noelie Alito, Jane Terjung, Jamie Fenton, Ava Robin Cohen, Amy Hennig, Cathryn Mataga, Marilyn Churchill, Wanda Hill, Evelyn Seto, Sylvia Day, Susan McBride, Anne Westfall, Kathlean O{\textquoteright}Brian, Anita Sinclair and any other women who worked on Atari games in the 70s and 80s. We also want to thank all the student who was part of Atari Women at Comic Con: Cara Pangelinan, Esther Lin, Kellie Dunn, Victoria Lijing Teng, Carina Dempsey, Rachel Kangas, Tanya Chang, Lynda Nguyen, Monina Nepomuceno, Melody Xu, and Julie Sayigh. Finally, we also want to thank Kate Edwards, Katherine Cross, Joseph Decuir, Mark Ackerman, Jim Turner, Rosie Stephenson-Goodknight, Steven Drucker, Robert Schmuck, Aaron Alcorn, Lauren Bayer who all supported this research project in different ways. This research was funded by the Fulbright Association, HCDE at University of Washington, and FemTech.dk. Parts of this work were also made possible by the support of NSF grants #1453329, #1423074, and #1523579.",
year = "2022",
doi = "10.1080/07370024.2020.1861947",
language = "English",
volume = "37",
pages = "370--395 ",
journal = "Human-Computer Interaction",
issn = "0737-0024",
publisher = "Taylor & Francis Online",
number = "4",

}

RIS

TY - JOUR

T1 - Intertextual design

T2 - the hidden stories of Atari women

AU - Bjørn, Pernille

AU - Rosner, Daniela K.

N1 - Funding Information: We would like to thank all the Atari Women who made important contributions to gaming in the early days of computer science including Carol Shaw, Carla Meninsky, Dona Bailey, Suki Lee, Rebecca Heineman, Chris Maddox, Brenda Laurel, Betty Ryan, Patricia Goodson, Laura Nikolich, Carol Thomas, Lucy Gilbert, Dawn Epstein, Noelie Alito, Jane Terjung, Jamie Fenton, Ava Robin Cohen, Amy Hennig, Cathryn Mataga, Marilyn Churchill, Wanda Hill, Evelyn Seto, Sylvia Day, Susan McBride, Anne Westfall, Kathlean O’Brian, Anita Sinclair and any other women who worked on Atari games in the 70s and 80s. We also want to thank all the student who was part of Atari Women at Comic Con: Cara Pangelinan, Esther Lin, Kellie Dunn, Victoria Lijing Teng, Carina Dempsey, Rachel Kangas, Tanya Chang, Lynda Nguyen, Monina Nepomuceno, Melody Xu, and Julie Sayigh. Finally, we also want to thank Kate Edwards, Katherine Cross, Joseph Decuir, Mark Ackerman, Jim Turner, Rosie Stephenson-Goodknight, Steven Drucker, Robert Schmuck, Aaron Alcorn, Lauren Bayer who all supported this research project in different ways. This research was funded by the Fulbright Association, HCDE at University of Washington, and FemTech.dk. Parts of this work were also made possible by the support of NSF grants #1453329, #1423074, and #1523579.

PY - 2022

Y1 - 2022

KW - computer science

KW - critical design

KW - games

KW - Gender equity

KW - HCI design approach

KW - intertextuality

KW - research through design

U2 - 10.1080/07370024.2020.1861947

DO - 10.1080/07370024.2020.1861947

M3 - Journal article

AN - SCOPUS:85101099271

VL - 37

SP - 370

EP - 395

JO - Human-Computer Interaction

JF - Human-Computer Interaction

SN - 0737-0024

IS - 4

ER -

ID: 285251563