Lessons from designing geometry learning activities that combine mobile and 3D tools

Publikation: Bidrag til tidsskriftKonferenceartikelForskning

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Lessons from designing geometry learning activities that combine mobile and 3D tools. / Spikol, Daniel; Eliasson, Johan.

I: 6th IEEE International Conference on Wireless, Mobile and Ubiquitous Technologies in Education, WMUTE 2010: Mobile Social Media for Learning and Education in Formal and Informal Settings, 2010, s. 137-141.

Publikation: Bidrag til tidsskriftKonferenceartikelForskning

Harvard

Spikol, D & Eliasson, J 2010, 'Lessons from designing geometry learning activities that combine mobile and 3D tools', 6th IEEE International Conference on Wireless, Mobile and Ubiquitous Technologies in Education, WMUTE 2010: Mobile Social Media for Learning and Education in Formal and Informal Settings, s. 137-141. https://doi.org/10.1109/WMUTE.2010.44

APA

Spikol, D., & Eliasson, J. (2010). Lessons from designing geometry learning activities that combine mobile and 3D tools. 6th IEEE International Conference on Wireless, Mobile and Ubiquitous Technologies in Education, WMUTE 2010: Mobile Social Media for Learning and Education in Formal and Informal Settings, 137-141. https://doi.org/10.1109/WMUTE.2010.44

Vancouver

Spikol D, Eliasson J. Lessons from designing geometry learning activities that combine mobile and 3D tools. 6th IEEE International Conference on Wireless, Mobile and Ubiquitous Technologies in Education, WMUTE 2010: Mobile Social Media for Learning and Education in Formal and Informal Settings. 2010;137-141. https://doi.org/10.1109/WMUTE.2010.44

Author

Spikol, Daniel ; Eliasson, Johan. / Lessons from designing geometry learning activities that combine mobile and 3D tools. I: 6th IEEE International Conference on Wireless, Mobile and Ubiquitous Technologies in Education, WMUTE 2010: Mobile Social Media for Learning and Education in Formal and Informal Settings. 2010 ; s. 137-141.

Bibtex

@inproceedings{76b12ed915a94c5fab8ee2a44fecda2d,
title = "Lessons from designing geometry learning activities that combine mobile and 3D tools",
abstract = "The availability of low-cost and powerful mobile devices and 3D modeling and visualization tools provides new opportunities for bringing innovation into mathematics education. This paper reports on the findings from a mobile geometry project pilot for middle school students designed together with teachers that consisted of outdoors and indoors activities. The aim of the project has been to design and implement a prototype that combines mobile and 3D technologies that allow students to collaboratively, explore, and discuss geometrical concepts. The focus of this paper is to present and reflect on the lessons we have learned after experimenting with novel pedagogical activities that rely on mobile applications, 3D modeling and visualization to support learning in the field of geometry. Finding a balance between team goals and expectations while focusing on the learning activity flow can lead to more innovative solutions.",
keywords = "Augmented reality, CSCL, Design-based research, Mobile learning",
author = "Daniel Spikol and Johan Eliasson",
year = "2010",
doi = "10.1109/WMUTE.2010.44",
language = "English",
pages = "137--141",
journal = "6th IEEE International Conference on Wireless, Mobile and Ubiquitous Technologies in Education, WMUTE 2010: Mobile Social Media for Learning and Education in Formal and Informal Settings",
note = "6th IEEE International Conference on Wireless, Mobile and Ubiquitous Technologies in Education, WMUTE 2010 ; Conference date: 12-04-2010 Through 16-04-2010",

}

RIS

TY - GEN

T1 - Lessons from designing geometry learning activities that combine mobile and 3D tools

AU - Spikol, Daniel

AU - Eliasson, Johan

PY - 2010

Y1 - 2010

N2 - The availability of low-cost and powerful mobile devices and 3D modeling and visualization tools provides new opportunities for bringing innovation into mathematics education. This paper reports on the findings from a mobile geometry project pilot for middle school students designed together with teachers that consisted of outdoors and indoors activities. The aim of the project has been to design and implement a prototype that combines mobile and 3D technologies that allow students to collaboratively, explore, and discuss geometrical concepts. The focus of this paper is to present and reflect on the lessons we have learned after experimenting with novel pedagogical activities that rely on mobile applications, 3D modeling and visualization to support learning in the field of geometry. Finding a balance between team goals and expectations while focusing on the learning activity flow can lead to more innovative solutions.

AB - The availability of low-cost and powerful mobile devices and 3D modeling and visualization tools provides new opportunities for bringing innovation into mathematics education. This paper reports on the findings from a mobile geometry project pilot for middle school students designed together with teachers that consisted of outdoors and indoors activities. The aim of the project has been to design and implement a prototype that combines mobile and 3D technologies that allow students to collaboratively, explore, and discuss geometrical concepts. The focus of this paper is to present and reflect on the lessons we have learned after experimenting with novel pedagogical activities that rely on mobile applications, 3D modeling and visualization to support learning in the field of geometry. Finding a balance between team goals and expectations while focusing on the learning activity flow can lead to more innovative solutions.

KW - Augmented reality

KW - CSCL

KW - Design-based research

KW - Mobile learning

UR - http://www.scopus.com/inward/record.url?scp=77954486829&partnerID=8YFLogxK

U2 - 10.1109/WMUTE.2010.44

DO - 10.1109/WMUTE.2010.44

M3 - Conference article

AN - SCOPUS:77954486829

SP - 137

EP - 141

JO - 6th IEEE International Conference on Wireless, Mobile and Ubiquitous Technologies in Education, WMUTE 2010: Mobile Social Media for Learning and Education in Formal and Informal Settings

JF - 6th IEEE International Conference on Wireless, Mobile and Ubiquitous Technologies in Education, WMUTE 2010: Mobile Social Media for Learning and Education in Formal and Informal Settings

T2 - 6th IEEE International Conference on Wireless, Mobile and Ubiquitous Technologies in Education, WMUTE 2010

Y2 - 12 April 2010 through 16 April 2010

ER -

ID: 256263990