Physical computing with plug-and-play toolkits:Key recommendations for collaborative learning implementations

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Standard

Physical computing with plug-and-play toolkits:Key recommendations for collaborative learning implementations. / Katterfeldt, Eva Sophie; Cukurova, Mutlu; Spikol, Daniel; Cuartielles, David.

I: International Journal of Child-Computer Interaction, Bind 17, 09.2018, s. 72-82.

Publikation: Bidrag til tidsskriftTidsskriftartikelForskningfagfællebedømt

Harvard

Katterfeldt, ES, Cukurova, M, Spikol, D & Cuartielles, D 2018, 'Physical computing with plug-and-play toolkits:Key recommendations for collaborative learning implementations', International Journal of Child-Computer Interaction, bind 17, s. 72-82. https://doi.org/10.1016/j.ijcci.2018.03.002

APA

Katterfeldt, E. S., Cukurova, M., Spikol, D., & Cuartielles, D. (2018). Physical computing with plug-and-play toolkits:Key recommendations for collaborative learning implementations. International Journal of Child-Computer Interaction, 17, 72-82. https://doi.org/10.1016/j.ijcci.2018.03.002

Vancouver

Katterfeldt ES, Cukurova M, Spikol D, Cuartielles D. Physical computing with plug-and-play toolkits:Key recommendations for collaborative learning implementations. International Journal of Child-Computer Interaction. 2018 sep.;17:72-82. https://doi.org/10.1016/j.ijcci.2018.03.002

Author

Katterfeldt, Eva Sophie ; Cukurova, Mutlu ; Spikol, Daniel ; Cuartielles, David. / Physical computing with plug-and-play toolkits:Key recommendations for collaborative learning implementations. I: International Journal of Child-Computer Interaction. 2018 ; Bind 17. s. 72-82.

Bibtex

@article{4f7c997adb5d41b5abba4ccca6e0cc40,
title = "Physical computing with plug-and-play toolkits:Key recommendations for collaborative learning implementations",
abstract = "Physical computing toolkits have long been used in educational contexts to learn about computational concepts by engaging in the making of interactive projects. This paper presents a comprehensive toolkit that can help educators teach programming with an emphasis on collaboration, and provides suggestions for its effective pedagogical implementation. The toolkit comprises the Talkoo kit with physical computing plug-and-play modules and a visual programming environment. The key suggestions are inspired by the results of the evaluation studies which show that children (aged 14–18 in a sample group of 34 students) are well motivated when working with the toolkit but lack confidence in the kit's support for collaborative learning. If the intention is to move beyond tools and code in computer education to community and context, thus encouraging computational participation, collaboration should be considered as a key aspect of physical computing activities. Our approach expands the field of programming with physical computing for teenage children with a focus on empowering teachers and students with not only a kit but also its appropriate classroom implementation for collaborative learning.",
keywords = "Collaborative learning, Education, Motivation, Physical computing, Programming, Toolkit",
author = "Katterfeldt, {Eva Sophie} and Mutlu Cukurova and Daniel Spikol and David Cuartielles",
year = "2018",
month = sep,
doi = "10.1016/j.ijcci.2018.03.002",
language = "English",
volume = "17",
pages = "72--82",
journal = "International Journal of Child-Computer Interaction",
issn = "2212-8689",
publisher = "Elsevier",

}

RIS

TY - JOUR

T1 - Physical computing with plug-and-play toolkits:Key recommendations for collaborative learning implementations

AU - Katterfeldt, Eva Sophie

AU - Cukurova, Mutlu

AU - Spikol, Daniel

AU - Cuartielles, David

PY - 2018/9

Y1 - 2018/9

N2 - Physical computing toolkits have long been used in educational contexts to learn about computational concepts by engaging in the making of interactive projects. This paper presents a comprehensive toolkit that can help educators teach programming with an emphasis on collaboration, and provides suggestions for its effective pedagogical implementation. The toolkit comprises the Talkoo kit with physical computing plug-and-play modules and a visual programming environment. The key suggestions are inspired by the results of the evaluation studies which show that children (aged 14–18 in a sample group of 34 students) are well motivated when working with the toolkit but lack confidence in the kit's support for collaborative learning. If the intention is to move beyond tools and code in computer education to community and context, thus encouraging computational participation, collaboration should be considered as a key aspect of physical computing activities. Our approach expands the field of programming with physical computing for teenage children with a focus on empowering teachers and students with not only a kit but also its appropriate classroom implementation for collaborative learning.

AB - Physical computing toolkits have long been used in educational contexts to learn about computational concepts by engaging in the making of interactive projects. This paper presents a comprehensive toolkit that can help educators teach programming with an emphasis on collaboration, and provides suggestions for its effective pedagogical implementation. The toolkit comprises the Talkoo kit with physical computing plug-and-play modules and a visual programming environment. The key suggestions are inspired by the results of the evaluation studies which show that children (aged 14–18 in a sample group of 34 students) are well motivated when working with the toolkit but lack confidence in the kit's support for collaborative learning. If the intention is to move beyond tools and code in computer education to community and context, thus encouraging computational participation, collaboration should be considered as a key aspect of physical computing activities. Our approach expands the field of programming with physical computing for teenage children with a focus on empowering teachers and students with not only a kit but also its appropriate classroom implementation for collaborative learning.

KW - Collaborative learning

KW - Education

KW - Motivation

KW - Physical computing

KW - Programming

KW - Toolkit

UR - http://www.scopus.com/inward/record.url?scp=85045182549&partnerID=8YFLogxK

U2 - 10.1016/j.ijcci.2018.03.002

DO - 10.1016/j.ijcci.2018.03.002

M3 - Journal article

AN - SCOPUS:85045182549

VL - 17

SP - 72

EP - 82

JO - International Journal of Child-Computer Interaction

JF - International Journal of Child-Computer Interaction

SN - 2212-8689

ER -

ID: 256266251