Tiles to Move: Investigating Tile-Based Locomotion for Virtual Reality
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Tile-based locomotion (TBL) is a popular locomotion technique for computer, console, and board games. However, despite its simplicity and unconventional movement, the transfer of TBL to virtual reality (VR) as a game platform remains unexplored. To fill this gap, we introduce TBL for VR on the example of two techniques: a controller and a feet-based one. In a first user study, we evaluated the usability and acceptance of the techniques compared to teleportation and touchpad locomotion. In a second exploratory user study, we evaluated the user experience of both TBL techniques in a maze and a museum scenario. The findings show that both techniques provide enjoyment and acceptable usability by creating either a relaxing (controller-based) or a physically active (feet-based) solution. Finally, our results highlight that TBL techniques work particularly well for small, constrained spaces that allow users to focus on exploring details in the nearby environment (important for games) in contrast to large open spaces that require faster locomotion, like teleportation.
Originalsprog | Engelsk |
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Artikelnummer | 3611060 |
Tidsskrift | Proceedings of the ACM on Human-Computer Interaction |
Vol/bind | 7 |
Udgave nummer | CHI PLAY |
Antal sider | 24 |
ISSN | 2573-0142 |
DOI | |
Status | Udgivet - 2023 |
Bibliografisk note
Funding Information:
This work was supported by the project funded by the German Research Foundation (DFG) and the HumanE AI Network from the European Union's Horizon 2020 research and innovation program under grant agreement No 952026.
Publisher Copyright:
© 2023 Owner/Author.
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