Using Virtual Reality Head-Mounted Displays to Assess Skills in Emergency Medicine: Validity Study

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Standard

Using Virtual Reality Head-Mounted Displays to Assess Skills in Emergency Medicine : Validity Study. / Knudsen, Marie Høxbro; Breindahl, Niklas; Dalsgaard, Tor Salve; Isbye, Dan; Mølbak, Anne Grethe; Tiwald, Gerhard; Svendsen, Morten Bo Søndergaard; Konge, Lars; Bergström, Joanna; Todsen, Tobias.

I: Journal of Medical Internet Research, Bind 25, e45210, 2023.

Publikation: Bidrag til tidsskriftTidsskriftartikelForskningfagfællebedømt

Harvard

Knudsen, MH, Breindahl, N, Dalsgaard, TS, Isbye, D, Mølbak, AG, Tiwald, G, Svendsen, MBS, Konge, L, Bergström, J & Todsen, T 2023, 'Using Virtual Reality Head-Mounted Displays to Assess Skills in Emergency Medicine: Validity Study', Journal of Medical Internet Research, bind 25, e45210. https://doi.org/10.2196/45210

APA

Knudsen, M. H., Breindahl, N., Dalsgaard, T. S., Isbye, D., Mølbak, A. G., Tiwald, G., Svendsen, M. B. S., Konge, L., Bergström, J., & Todsen, T. (2023). Using Virtual Reality Head-Mounted Displays to Assess Skills in Emergency Medicine: Validity Study. Journal of Medical Internet Research, 25, [e45210]. https://doi.org/10.2196/45210

Vancouver

Knudsen MH, Breindahl N, Dalsgaard TS, Isbye D, Mølbak AG, Tiwald G o.a. Using Virtual Reality Head-Mounted Displays to Assess Skills in Emergency Medicine: Validity Study. Journal of Medical Internet Research. 2023;25. e45210. https://doi.org/10.2196/45210

Author

Knudsen, Marie Høxbro ; Breindahl, Niklas ; Dalsgaard, Tor Salve ; Isbye, Dan ; Mølbak, Anne Grethe ; Tiwald, Gerhard ; Svendsen, Morten Bo Søndergaard ; Konge, Lars ; Bergström, Joanna ; Todsen, Tobias. / Using Virtual Reality Head-Mounted Displays to Assess Skills in Emergency Medicine : Validity Study. I: Journal of Medical Internet Research. 2023 ; Bind 25.

Bibtex

@article{ee362384c16a423480ddc044d8b7054d,
title = "Using Virtual Reality Head-Mounted Displays to Assess Skills in Emergency Medicine: Validity Study",
abstract = "Background: Many junior doctors must prepare to manage acutely ill patients in the emergency department. The setting is often stressful, and urgent treatment decisions are needed. Overlooking symptoms and making wrong choices may lead to substantial patient morbidity or death, and it is essential to ensure that junior doctors are competent. Virtual reality (VR) software can provide standardized and unbiased assessment, but solid validity evidence is necessary before implementation. Objective: This study aimed to gather validity evidence for using 360-degree VR videos with integrated multiple-choice questions (MCQs) to assess emergency medicine skills. Methods: Five full-scale emergency medicine scenarios were recorded with a 360-degree video camera, and MCQs were integrated into the scenarios to be played in a head-mounted display. We invited 3 groups of medical students with different experience levels to participate: first- to third-year medical students (novice group), last-year medical students without emergency medicine training (intermediate group), and last-year medical students with completed emergency medicine training (experienced group). Each participant's total test score was calculated based on the number of correct MCQ answers (maximum score of 28), and the groups' mean scores were compared. The participants rated their experienced presence in emergency scenarios using the Igroup Presence Questionnaire (IPQ) and their cognitive workload with the National Aeronautics and Space Administration Task Load Index (NASA-TLX). Results: We included 61 medical students from December 2020 to December 2021. The experienced group had significantly higher mean scores than the intermediate group (23 vs 20; P = .04), and the intermediate group had significantly higher scores than the novice group (20 vs 14; P < .001). The contrasting groups' standard-setting method established a pass-or-fail score of 19 points (68% of the maximum possible score of 28). Interscenario reliability was high, with a Cronbach α of 0.82. The participants experienced the VR scenarios with a high degree of presence with an IPQ score of 5.83 (on a scale from 1-7), and the task was shown to be mentally demanding with a NASA-TLX score of 13.30 (on a scale from 1-21). Conclusions: This study provides validity evidence to support using 360-degree VR scenarios to assess emergency medicine skills. The students evaluated the VR experience as mentally demanding with a high degree of presence, suggesting that VR is a promising new technology for emergency medicine skills assessment.",
keywords = "acute medicine, assessment, emergency, emergency medicine, head-mounted display, medical education, medical student, Messick framework, simulation-based education, undergraduate medical education, virtual reality",
author = "Knudsen, {Marie H{\o}xbro} and Niklas Breindahl and Dalsgaard, {Tor Salve} and Dan Isbye and M{\o}lbak, {Anne Grethe} and Gerhard Tiwald and Svendsen, {Morten Bo S{\o}ndergaard} and Lars Konge and Joanna Bergstr{\"o}m and Tobias Todsen",
note = "Publisher Copyright: {\textcopyright} Marie H{\o}xbro Knudsen, Niklas Breindahl, Tor-Salve Dalsgaard, Dan Isbye, Anne Grethe M{\o}lbak, Gerhard Tiwald, Morten Bo S{\o}ndergaard Svendsen, Lars Konge, Joanna Bergstr{\"o}m, Tobias Todsen. Originally published in the Journal of Medical Internet Research (https://www.jmir.org), 06.06.2023. This is an open-access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in the Journal of Medical Internet Research, is properly cited. The complete bibliographic information, a link to the original publication on https://www.jmir.org/, as well as this copyright and license information must be included.",
year = "2023",
doi = "10.2196/45210",
language = "English",
volume = "25",
journal = "Journal of Medical Internet Research",
issn = "1439-4456",
publisher = "JMIR Publications",

}

RIS

TY - JOUR

T1 - Using Virtual Reality Head-Mounted Displays to Assess Skills in Emergency Medicine

T2 - Validity Study

AU - Knudsen, Marie Høxbro

AU - Breindahl, Niklas

AU - Dalsgaard, Tor Salve

AU - Isbye, Dan

AU - Mølbak, Anne Grethe

AU - Tiwald, Gerhard

AU - Svendsen, Morten Bo Søndergaard

AU - Konge, Lars

AU - Bergström, Joanna

AU - Todsen, Tobias

N1 - Publisher Copyright: © Marie Høxbro Knudsen, Niklas Breindahl, Tor-Salve Dalsgaard, Dan Isbye, Anne Grethe Mølbak, Gerhard Tiwald, Morten Bo Søndergaard Svendsen, Lars Konge, Joanna Bergström, Tobias Todsen. Originally published in the Journal of Medical Internet Research (https://www.jmir.org), 06.06.2023. This is an open-access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in the Journal of Medical Internet Research, is properly cited. The complete bibliographic information, a link to the original publication on https://www.jmir.org/, as well as this copyright and license information must be included.

PY - 2023

Y1 - 2023

N2 - Background: Many junior doctors must prepare to manage acutely ill patients in the emergency department. The setting is often stressful, and urgent treatment decisions are needed. Overlooking symptoms and making wrong choices may lead to substantial patient morbidity or death, and it is essential to ensure that junior doctors are competent. Virtual reality (VR) software can provide standardized and unbiased assessment, but solid validity evidence is necessary before implementation. Objective: This study aimed to gather validity evidence for using 360-degree VR videos with integrated multiple-choice questions (MCQs) to assess emergency medicine skills. Methods: Five full-scale emergency medicine scenarios were recorded with a 360-degree video camera, and MCQs were integrated into the scenarios to be played in a head-mounted display. We invited 3 groups of medical students with different experience levels to participate: first- to third-year medical students (novice group), last-year medical students without emergency medicine training (intermediate group), and last-year medical students with completed emergency medicine training (experienced group). Each participant's total test score was calculated based on the number of correct MCQ answers (maximum score of 28), and the groups' mean scores were compared. The participants rated their experienced presence in emergency scenarios using the Igroup Presence Questionnaire (IPQ) and their cognitive workload with the National Aeronautics and Space Administration Task Load Index (NASA-TLX). Results: We included 61 medical students from December 2020 to December 2021. The experienced group had significantly higher mean scores than the intermediate group (23 vs 20; P = .04), and the intermediate group had significantly higher scores than the novice group (20 vs 14; P < .001). The contrasting groups' standard-setting method established a pass-or-fail score of 19 points (68% of the maximum possible score of 28). Interscenario reliability was high, with a Cronbach α of 0.82. The participants experienced the VR scenarios with a high degree of presence with an IPQ score of 5.83 (on a scale from 1-7), and the task was shown to be mentally demanding with a NASA-TLX score of 13.30 (on a scale from 1-21). Conclusions: This study provides validity evidence to support using 360-degree VR scenarios to assess emergency medicine skills. The students evaluated the VR experience as mentally demanding with a high degree of presence, suggesting that VR is a promising new technology for emergency medicine skills assessment.

AB - Background: Many junior doctors must prepare to manage acutely ill patients in the emergency department. The setting is often stressful, and urgent treatment decisions are needed. Overlooking symptoms and making wrong choices may lead to substantial patient morbidity or death, and it is essential to ensure that junior doctors are competent. Virtual reality (VR) software can provide standardized and unbiased assessment, but solid validity evidence is necessary before implementation. Objective: This study aimed to gather validity evidence for using 360-degree VR videos with integrated multiple-choice questions (MCQs) to assess emergency medicine skills. Methods: Five full-scale emergency medicine scenarios were recorded with a 360-degree video camera, and MCQs were integrated into the scenarios to be played in a head-mounted display. We invited 3 groups of medical students with different experience levels to participate: first- to third-year medical students (novice group), last-year medical students without emergency medicine training (intermediate group), and last-year medical students with completed emergency medicine training (experienced group). Each participant's total test score was calculated based on the number of correct MCQ answers (maximum score of 28), and the groups' mean scores were compared. The participants rated their experienced presence in emergency scenarios using the Igroup Presence Questionnaire (IPQ) and their cognitive workload with the National Aeronautics and Space Administration Task Load Index (NASA-TLX). Results: We included 61 medical students from December 2020 to December 2021. The experienced group had significantly higher mean scores than the intermediate group (23 vs 20; P = .04), and the intermediate group had significantly higher scores than the novice group (20 vs 14; P < .001). The contrasting groups' standard-setting method established a pass-or-fail score of 19 points (68% of the maximum possible score of 28). Interscenario reliability was high, with a Cronbach α of 0.82. The participants experienced the VR scenarios with a high degree of presence with an IPQ score of 5.83 (on a scale from 1-7), and the task was shown to be mentally demanding with a NASA-TLX score of 13.30 (on a scale from 1-21). Conclusions: This study provides validity evidence to support using 360-degree VR scenarios to assess emergency medicine skills. The students evaluated the VR experience as mentally demanding with a high degree of presence, suggesting that VR is a promising new technology for emergency medicine skills assessment.

KW - acute medicine

KW - assessment

KW - emergency

KW - emergency medicine

KW - head-mounted display

KW - medical education

KW - medical student

KW - Messick framework

KW - simulation-based education

KW - undergraduate medical education

KW - virtual reality

U2 - 10.2196/45210

DO - 10.2196/45210

M3 - Journal article

C2 - 37279049

AN - SCOPUS:85161911990

VL - 25

JO - Journal of Medical Internet Research

JF - Journal of Medical Internet Research

SN - 1439-4456

M1 - e45210

ER -

ID: 358552058