VMotion: Designing a Seamless Walking Experience in VR

Publikation: Bidrag til bog/antologi/rapportKonferencebidrag i proceedingsForskningfagfællebedømt

Standard

VMotion : Designing a Seamless Walking Experience in VR. / Sra, Misha; Xu, Xuhai; Mottelson, Aske; Maes, Pattie.

Proceedings of the 2018 Designing Interactive Systems Conferenc: DIS 2018. Association for Computing Machinery, 2018. s. 59-70.

Publikation: Bidrag til bog/antologi/rapportKonferencebidrag i proceedingsForskningfagfællebedømt

Harvard

Sra, M, Xu, X, Mottelson, A & Maes, P 2018, VMotion: Designing a Seamless Walking Experience in VR. i Proceedings of the 2018 Designing Interactive Systems Conferenc: DIS 2018. Association for Computing Machinery, s. 59-70, 2018 Designing Interactive Systems Conference, Hong Kong, Kina, 09/06/2018. https://doi.org/10.1145/3196709.3196792

APA

Sra, M., Xu, X., Mottelson, A., & Maes, P. (2018). VMotion: Designing a Seamless Walking Experience in VR. I Proceedings of the 2018 Designing Interactive Systems Conferenc: DIS 2018 (s. 59-70). Association for Computing Machinery. https://doi.org/10.1145/3196709.3196792

Vancouver

Sra M, Xu X, Mottelson A, Maes P. VMotion: Designing a Seamless Walking Experience in VR. I Proceedings of the 2018 Designing Interactive Systems Conferenc: DIS 2018. Association for Computing Machinery. 2018. s. 59-70 https://doi.org/10.1145/3196709.3196792

Author

Sra, Misha ; Xu, Xuhai ; Mottelson, Aske ; Maes, Pattie. / VMotion : Designing a Seamless Walking Experience in VR. Proceedings of the 2018 Designing Interactive Systems Conferenc: DIS 2018. Association for Computing Machinery, 2018. s. 59-70

Bibtex

@inproceedings{0589526fa0ac4bb28e47993d108bfd05,
title = "VMotion: Designing a Seamless Walking Experience in VR",
abstract = "Physically walking in virtual reality can provide a satisfying sense of presence. However, natural locomotion in virtual worlds larger than the tracked space remains a practical challenge. Numerous redirected walking techniques have been proposed to overcome space limitations but they often require rapid head rotation, sometimes induced by distractors, to keep the scene rotation imperceptible. We propose a design methodology of seamlessly integrating redirection into the virtual experience that takes advantage of the perceptual phenomenon of inattentional blindness. Additionally, we present four novel visibility control techniques that work with our design methodology to minimize disruption to the user experience commonly found in existing redirection techniques. A user study (N = 16) shows that our techniques are imperceptible and users report significantly less dizziness when using our methods. The illusion of unconstrained walking in a large area (16 x 8m) is maintained even though users are limited to a smaller (3.5 x 3.5m) physical space.",
keywords = "Context-sensitive design, Locomotion, Reorientation, Seamless experience, Virtual reality, Visibility control",
author = "Misha Sra and Xuhai Xu and Aske Mottelson and Pattie Maes",
year = "2018",
doi = "10.1145/3196709.3196792",
language = "English",
pages = "59--70",
booktitle = "Proceedings of the 2018 Designing Interactive Systems Conferenc",
publisher = "Association for Computing Machinery",
note = "null ; Conference date: 09-06-2018 Through 13-06-2018",

}

RIS

TY - GEN

T1 - VMotion

AU - Sra, Misha

AU - Xu, Xuhai

AU - Mottelson, Aske

AU - Maes, Pattie

PY - 2018

Y1 - 2018

N2 - Physically walking in virtual reality can provide a satisfying sense of presence. However, natural locomotion in virtual worlds larger than the tracked space remains a practical challenge. Numerous redirected walking techniques have been proposed to overcome space limitations but they often require rapid head rotation, sometimes induced by distractors, to keep the scene rotation imperceptible. We propose a design methodology of seamlessly integrating redirection into the virtual experience that takes advantage of the perceptual phenomenon of inattentional blindness. Additionally, we present four novel visibility control techniques that work with our design methodology to minimize disruption to the user experience commonly found in existing redirection techniques. A user study (N = 16) shows that our techniques are imperceptible and users report significantly less dizziness when using our methods. The illusion of unconstrained walking in a large area (16 x 8m) is maintained even though users are limited to a smaller (3.5 x 3.5m) physical space.

AB - Physically walking in virtual reality can provide a satisfying sense of presence. However, natural locomotion in virtual worlds larger than the tracked space remains a practical challenge. Numerous redirected walking techniques have been proposed to overcome space limitations but they often require rapid head rotation, sometimes induced by distractors, to keep the scene rotation imperceptible. We propose a design methodology of seamlessly integrating redirection into the virtual experience that takes advantage of the perceptual phenomenon of inattentional blindness. Additionally, we present four novel visibility control techniques that work with our design methodology to minimize disruption to the user experience commonly found in existing redirection techniques. A user study (N = 16) shows that our techniques are imperceptible and users report significantly less dizziness when using our methods. The illusion of unconstrained walking in a large area (16 x 8m) is maintained even though users are limited to a smaller (3.5 x 3.5m) physical space.

KW - Context-sensitive design

KW - Locomotion

KW - Reorientation

KW - Seamless experience

KW - Virtual reality

KW - Visibility control

UR - http://www.scopus.com/inward/record.url?scp=85054025784&partnerID=8YFLogxK

U2 - 10.1145/3196709.3196792

DO - 10.1145/3196709.3196792

M3 - Article in proceedings

SP - 59

EP - 70

BT - Proceedings of the 2018 Designing Interactive Systems Conferenc

PB - Association for Computing Machinery

Y2 - 9 June 2018 through 13 June 2018

ER -

ID: 212166661