VMotion: Designing a Seamless Walking Experience in VR
Publikation: Bidrag til bog/antologi/rapport › Konferencebidrag i proceedings › Forskning › fagfællebedømt
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VMotion : Designing a Seamless Walking Experience in VR. / Sra, Misha; Xu, Xuhai; Mottelson, Aske; Maes, Pattie.
Proceedings of the 2018 Designing Interactive Systems Conferenc: DIS 2018. Association for Computing Machinery, 2018. s. 59-70.Publikation: Bidrag til bog/antologi/rapport › Konferencebidrag i proceedings › Forskning › fagfællebedømt
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TY - GEN
T1 - VMotion
AU - Sra, Misha
AU - Xu, Xuhai
AU - Mottelson, Aske
AU - Maes, Pattie
PY - 2018
Y1 - 2018
N2 - Physically walking in virtual reality can provide a satisfying sense of presence. However, natural locomotion in virtual worlds larger than the tracked space remains a practical challenge. Numerous redirected walking techniques have been proposed to overcome space limitations but they often require rapid head rotation, sometimes induced by distractors, to keep the scene rotation imperceptible. We propose a design methodology of seamlessly integrating redirection into the virtual experience that takes advantage of the perceptual phenomenon of inattentional blindness. Additionally, we present four novel visibility control techniques that work with our design methodology to minimize disruption to the user experience commonly found in existing redirection techniques. A user study (N = 16) shows that our techniques are imperceptible and users report significantly less dizziness when using our methods. The illusion of unconstrained walking in a large area (16 x 8m) is maintained even though users are limited to a smaller (3.5 x 3.5m) physical space.
AB - Physically walking in virtual reality can provide a satisfying sense of presence. However, natural locomotion in virtual worlds larger than the tracked space remains a practical challenge. Numerous redirected walking techniques have been proposed to overcome space limitations but they often require rapid head rotation, sometimes induced by distractors, to keep the scene rotation imperceptible. We propose a design methodology of seamlessly integrating redirection into the virtual experience that takes advantage of the perceptual phenomenon of inattentional blindness. Additionally, we present four novel visibility control techniques that work with our design methodology to minimize disruption to the user experience commonly found in existing redirection techniques. A user study (N = 16) shows that our techniques are imperceptible and users report significantly less dizziness when using our methods. The illusion of unconstrained walking in a large area (16 x 8m) is maintained even though users are limited to a smaller (3.5 x 3.5m) physical space.
KW - Context-sensitive design
KW - Locomotion
KW - Reorientation
KW - Seamless experience
KW - Virtual reality
KW - Visibility control
UR - http://www.scopus.com/inward/record.url?scp=85054025784&partnerID=8YFLogxK
U2 - 10.1145/3196709.3196792
DO - 10.1145/3196709.3196792
M3 - Article in proceedings
SP - 59
EP - 70
BT - Proceedings of the 2018 Designing Interactive Systems Conferenc
PB - Association for Computing Machinery
Y2 - 9 June 2018 through 13 June 2018
ER -
ID: 212166661