DOREEN: A Game of Provocations Creating New Ambitions for Equity in Computing through Intertextual Design

Publikation: Bidrag til bog/antologi/rapportKonferencebidrag i proceedingsForskningfagfællebedømt

Standard

DOREEN : A Game of Provocations Creating New Ambitions for Equity in Computing through Intertextual Design. / Vej, Jenny-Margrethe; Borsotti, Valeria; Savage, Valkyrie Arline; Engell-Nørregård, Morten Pol; Bjorn, Pernille.

Proceedings of the 12th Nordic Conference on Human-Computer Interaction. Association for Computing Machinery, 2022. s. 1-8.

Publikation: Bidrag til bog/antologi/rapportKonferencebidrag i proceedingsForskningfagfællebedømt

Harvard

Vej, J-M, Borsotti, V, Savage, VA, Engell-Nørregård, MP & Bjorn, P 2022, DOREEN: A Game of Provocations Creating New Ambitions for Equity in Computing through Intertextual Design. i Proceedings of the 12th Nordic Conference on Human-Computer Interaction. Association for Computing Machinery, s. 1-8, 12th Nordic Conference on Human-Computer Interaction: Participative Computing for Sustainable Futures, NordiCHI 2022, Aarhus, Danmark, 08/10/2022. https://doi.org/10.1145/3546155.3547289

APA

Vej, J-M., Borsotti, V., Savage, V. A., Engell-Nørregård, M. P., & Bjorn, P. (2022). DOREEN: A Game of Provocations Creating New Ambitions for Equity in Computing through Intertextual Design. I Proceedings of the 12th Nordic Conference on Human-Computer Interaction (s. 1-8). Association for Computing Machinery. https://doi.org/10.1145/3546155.3547289

Vancouver

Vej J-M, Borsotti V, Savage VA, Engell-Nørregård MP, Bjorn P. DOREEN: A Game of Provocations Creating New Ambitions for Equity in Computing through Intertextual Design. I Proceedings of the 12th Nordic Conference on Human-Computer Interaction. Association for Computing Machinery. 2022. s. 1-8 https://doi.org/10.1145/3546155.3547289

Author

Vej, Jenny-Margrethe ; Borsotti, Valeria ; Savage, Valkyrie Arline ; Engell-Nørregård, Morten Pol ; Bjorn, Pernille. / DOREEN : A Game of Provocations Creating New Ambitions for Equity in Computing through Intertextual Design. Proceedings of the 12th Nordic Conference on Human-Computer Interaction. Association for Computing Machinery, 2022. s. 1-8

Bibtex

@inproceedings{9fdfe701261541fda76b82e15deec032,
title = "DOREEN: A Game of Provocations Creating New Ambitions for Equity in Computing through Intertextual Design",
abstract = "We introduce DOREEN, a norm-critical story-telling game of provocations that displays women's invisible experiences in computing to challenge barriers to inclusion. Following the principles of intertextual design, we collected empirical narratives from the past experiences of everyday women in computing and embedded these within the mechanics of role-playing storytelling games. With DOREEN we propose a playful way of exploring how gender roles, assumptions about computing, and social dynamics shape the experience of students – to reflect on the past with the aim of changing the future. DOREEN makes intertextual referencing to The Unbeatable SQUIRREL Girl aka Doreen Green, a computer science college student and a Marvel superhero who finds unorthodox ways (using wit and humor) to overcome barriers. DOREEN is a game to enjoy while engaging in critical reflection on belonging and well-being within computing. DOREEN is centered around an octahedron die and an adventure sheet inspired by tabletop role-playing gaming, emphasizing story-telling as a strategy for challenging norms and creating alternative narratives. The die design invites the players to reflect on how the probability of encountering limiting narratives and structural barriers can be higher or lower for different social groups. Finally, DOREEN is designed as the embodiment of all the people whose experiences, agency, and perspectives should be included in the journey of broadening participation in computing.",
author = "Jenny-Margrethe Vej and Valeria Borsotti and Savage, {Valkyrie Arline} and Engell-N{\o}rreg{\aa}rd, {Morten Pol} and Pernille Bjorn",
year = "2022",
doi = "10.1145/3546155.3547289",
language = "Udefineret/Ukendt",
pages = "1--8",
booktitle = "Proceedings of the 12th Nordic Conference on Human-Computer Interaction",
publisher = "Association for Computing Machinery",
note = "null ; Conference date: 08-10-2022 Through 12-10-2022",

}

RIS

TY - GEN

T1 - DOREEN

AU - Vej, Jenny-Margrethe

AU - Borsotti, Valeria

AU - Savage, Valkyrie Arline

AU - Engell-Nørregård, Morten Pol

AU - Bjorn, Pernille

PY - 2022

Y1 - 2022

N2 - We introduce DOREEN, a norm-critical story-telling game of provocations that displays women's invisible experiences in computing to challenge barriers to inclusion. Following the principles of intertextual design, we collected empirical narratives from the past experiences of everyday women in computing and embedded these within the mechanics of role-playing storytelling games. With DOREEN we propose a playful way of exploring how gender roles, assumptions about computing, and social dynamics shape the experience of students – to reflect on the past with the aim of changing the future. DOREEN makes intertextual referencing to The Unbeatable SQUIRREL Girl aka Doreen Green, a computer science college student and a Marvel superhero who finds unorthodox ways (using wit and humor) to overcome barriers. DOREEN is a game to enjoy while engaging in critical reflection on belonging and well-being within computing. DOREEN is centered around an octahedron die and an adventure sheet inspired by tabletop role-playing gaming, emphasizing story-telling as a strategy for challenging norms and creating alternative narratives. The die design invites the players to reflect on how the probability of encountering limiting narratives and structural barriers can be higher or lower for different social groups. Finally, DOREEN is designed as the embodiment of all the people whose experiences, agency, and perspectives should be included in the journey of broadening participation in computing.

AB - We introduce DOREEN, a norm-critical story-telling game of provocations that displays women's invisible experiences in computing to challenge barriers to inclusion. Following the principles of intertextual design, we collected empirical narratives from the past experiences of everyday women in computing and embedded these within the mechanics of role-playing storytelling games. With DOREEN we propose a playful way of exploring how gender roles, assumptions about computing, and social dynamics shape the experience of students – to reflect on the past with the aim of changing the future. DOREEN makes intertextual referencing to The Unbeatable SQUIRREL Girl aka Doreen Green, a computer science college student and a Marvel superhero who finds unorthodox ways (using wit and humor) to overcome barriers. DOREEN is a game to enjoy while engaging in critical reflection on belonging and well-being within computing. DOREEN is centered around an octahedron die and an adventure sheet inspired by tabletop role-playing gaming, emphasizing story-telling as a strategy for challenging norms and creating alternative narratives. The die design invites the players to reflect on how the probability of encountering limiting narratives and structural barriers can be higher or lower for different social groups. Finally, DOREEN is designed as the embodiment of all the people whose experiences, agency, and perspectives should be included in the journey of broadening participation in computing.

UR - http://dx.doi.org/10.1145/3546155.3547289

U2 - 10.1145/3546155.3547289

DO - 10.1145/3546155.3547289

M3 - Konferencebidrag i proceedings

SP - 1

EP - 8

BT - Proceedings of the 12th Nordic Conference on Human-Computer Interaction

PB - Association for Computing Machinery

Y2 - 8 October 2022 through 12 October 2022

ER -

ID: 322893677