Kenny Erleben

Kenny Erleben

Professor


  1. Published

    Scan Conversion of Signed Distance Fields

    Erleben, Kenny & Dohlmann, H., 2006, Proceedings fra den 15. Danske Konference i Mønstergenkendelse og Billedbehandling. 06/08 ed. Museum Tusculanum, p. 81-91

    Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearch

  2. Published

    Scripted Bodies and Spline Driven Animation

    Erleben, Kenny & Henriksen, Knud, 2002, Proceedings of Dynamic Simulation: Theory and Real-Life Applications Workshop. Department of Computer Science, University of Copenhagen, 5 p.

    Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearch

  3. Published

    Scripted Bodies and Spline Driven Animation

    Erleben, Kenny & Henriksen, Knud, 2002, 02/18 ed. Department of Computer Science, University of Copenhagen. 17 p.

    Research output: Book/ReportReportResearch

  4. Published

    Scripted Bodies and Spline-driven Animation

    Erleben, Kenny & Henriksen, Knud, 2003, Graphics Programming Methods, chapter 1.4. Lander, J. (ed.). Charles River Media, p. 37-50

    Research output: Chapter in Book/Report/Conference proceedingBook chapterResearch

  5. Published

    Self-intersection with Cullide

    Meyer, J., Boldt, N. & Erleben, Kenny, 2004, SIMS2004. p. 315-322

    Research output: Chapter in Book/Report/Conference proceedingReport chapterResearch

  6. Published

    Sideways Stepping

    Markussen, B., Sporring, Jon & Erleben, Kenny, 2006, Proceedings fra den 15. Danske Konference i Mønstergenkendelse og Billedanalyse. 06/08 ed. Museum Tusculanum, p. 80-80

    Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearch

  7. Published

    Signed Distance Fields Using Single-Pass GPU Scan Conversion of Tetrahedra

    Erleben, Kenny & Dohlmann, H., 2008, GPU Gems 3. Nguyen, H. (ed.). Upper Saddle River, N.J.: Addison-Wesley, p. 741-763

    Research output: Chapter in Book/Report/Conference proceedingBook chapterResearch

  8. Published

    Simulation of Liquid-, Deformable- and Rigid-bodies

    Boldt, N. & Erleben, Kenny, 2004, Proceedings of SIMS. Technical University of Copenhagen, p. 291-298

    Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

  9. Published

    Smoke simulation for fire engineering using a multigrid method on graphics hardware

    Glimberg, S., Erleben, Kenny & Bennetsen, J., 2009, VRIPHYS 09: 6th Workshop on Virtual Reality Interactions and Physical Simulations. European Association for Computer Graphics, p. 11-20

    Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

  10. Published

    Solving inverse kinematics using exact Hessian matrices

    Erleben, Kenny & Andrews, S., Feb 2019, In: Computers & Graphics. 78, p. 1-11

    Research output: Contribution to journalJournal articleResearchpeer-review

ID: 6466