Kenny Erleben

Kenny Erleben

Professor


  1. Published

    Rigid body contact problems using proximal operators

    Erleben, Kenny, 2017, Proceedings of the ACM SIGGRAPH / Eurographics Symposium on Computer Animation. Association for Computing Machinery, 12 p. 13

    Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

  2. Published

    A Simple Plane Patcher Algorithm

    Erleben, Kenny & Henriksen, Knud, 2006, 06/09 ed. Department of Computer Science, University of Copenhagen.

    Research output: Book/ReportReportResearch

  3. Published

    Signed Distance Fields Using Single-Pass GPU Scan Conversion of Tetrahedra

    Erleben, Kenny & Dohlmann, H., 2008, GPU Gems 3. Nguyen, H. (ed.). Upper Saddle River, N.J.: Addison-Wesley, p. 741-763

    Research output: Chapter in Book/Report/Conference proceedingBook chapterResearch

  4. Published

    Stable, Robust, and Versatile Multibody Dynamics Animation

    Erleben, Kenny, 2005, Department of Computer Science, University of Copenhagen (DIKU).

    Research output: Book/ReportPh.D. thesisResearch

  5. Published

    Numerical methods for linear complementarity problems in physics-based animation

    Erleben, Kenny, 2013, ACM SIGGRAPH 2013 Courses. Association for Computing Machinery, 42 p. 8

    Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

  6. Published

    Velocity-based shock propagation for multibody dynamics animation

    Erleben, Kenny, 2007, In: ACM Transactions on Graphics. 26, 2, 20 p.

    Research output: Contribution to journalJournal articleResearchpeer-review

  7. Published

    Physics-based Animation

    Erleben, Kenny, Sporring, Jon, Henriksen, Knud & Dohlmann, H., 2005, Hingham, Mass.: Charles River Media. 817 p.

    Research output: Book/ReportBookResearchpeer-review

  8. Published

    Maximal independent set graph partitions for representations of body-centered cubic lattices

    Erleben, Kenny, 2009, In: Visual Computer. 25, 5-7, p. 423-430 8 p.

    Research output: Contribution to journalJournal articleResearchpeer-review

  9. Published

    Collision Detection of Deformable Volumetric Meshes

    Erleben, Kenny & Sporring, Jon, 2003, Graphics Programming Methods, chapter 1.5. Lander, J. (ed.). Charles River Media, p. 51-68

    Research output: Chapter in Book/Report/Conference proceedingBook chapterResearch

  10. Published

    Scripted Bodies and Spline Driven Animation

    Erleben, Kenny & Henriksen, Knud, 2002, Proceedings of Dynamic Simulation: Theory and Real-Life Applications Workshop. Department of Computer Science, University of Copenhagen, 5 p.

    Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearch

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