Instrumental Genesis in GeoGebra Based Board Game Design

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

Standard

Instrumental Genesis in GeoGebra Based Board Game Design. / Misfeldt, Morten.

Papers for the CERME 8 Conference. ed. / Behiye Ubuz; Cigdem Haser; Maria Alessandra Mariotti. Middle East Technical University, 2013. p. 2664-2673.

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

Harvard

Misfeldt, M 2013, Instrumental Genesis in GeoGebra Based Board Game Design. in B Ubuz, C Haser & MA Mariotti (eds), Papers for the CERME 8 Conference. Middle East Technical University, pp. 2664-2673.

APA

Misfeldt, M. (2013). Instrumental Genesis in GeoGebra Based Board Game Design. In B. Ubuz, C. Haser, & M. A. Mariotti (Eds.), Papers for the CERME 8 Conference (pp. 2664-2673). Middle East Technical University.

Vancouver

Misfeldt M. Instrumental Genesis in GeoGebra Based Board Game Design. In Ubuz B, Haser C, Mariotti MA, editors, Papers for the CERME 8 Conference. Middle East Technical University. 2013. p. 2664-2673

Author

Misfeldt, Morten. / Instrumental Genesis in GeoGebra Based Board Game Design. Papers for the CERME 8 Conference. editor / Behiye Ubuz ; Cigdem Haser ; Maria Alessandra Mariotti. Middle East Technical University, 2013. pp. 2664-2673

Bibtex

@inproceedings{1202222140de4c3a84f52961832e2745,
title = "Instrumental Genesis in GeoGebra Based Board Game Design",
abstract = "In this paper I address the use of digital tools (GeoGebra) in open ended design activities, with primary school children. I present results from the research and development project “Creative Digital Mathematics”, which aims to use the pupil{\textquoteright}s development of mathematical board games as a vehicle for teaching skills with GeoGebra, as well as an entrepreneurial attitude towards mathematics. Using the instrumental approach I discuss how open ended transdisciplinary design activities can support instrumental genesis, by considering the extent to which the pupils address mathematical knowledge in their work with GeoGebra and how they relate their work with GeoGebra and mathematics to fellow pupils and real life situations. The results show that pupils{\textquoteright} consider development of board games as meaningful mathematical activity, and that they develop skills with GeoGebra, furthermore the pupils considers potential use of their board game by classmates in their design activities.",
author = "Morten Misfeldt",
year = "2013",
language = "English",
isbn = "978-975-429-315-9",
pages = "2664--2673",
editor = "Behiye Ubuz and Cigdem Haser and Mariotti, {Maria Alessandra}",
booktitle = "Papers for the CERME 8 Conference",
publisher = "Middle East Technical University",
address = "Turkey",

}

RIS

TY - GEN

T1 - Instrumental Genesis in GeoGebra Based Board Game Design

AU - Misfeldt, Morten

PY - 2013

Y1 - 2013

N2 - In this paper I address the use of digital tools (GeoGebra) in open ended design activities, with primary school children. I present results from the research and development project “Creative Digital Mathematics”, which aims to use the pupil’s development of mathematical board games as a vehicle for teaching skills with GeoGebra, as well as an entrepreneurial attitude towards mathematics. Using the instrumental approach I discuss how open ended transdisciplinary design activities can support instrumental genesis, by considering the extent to which the pupils address mathematical knowledge in their work with GeoGebra and how they relate their work with GeoGebra and mathematics to fellow pupils and real life situations. The results show that pupils’ consider development of board games as meaningful mathematical activity, and that they develop skills with GeoGebra, furthermore the pupils considers potential use of their board game by classmates in their design activities.

AB - In this paper I address the use of digital tools (GeoGebra) in open ended design activities, with primary school children. I present results from the research and development project “Creative Digital Mathematics”, which aims to use the pupil’s development of mathematical board games as a vehicle for teaching skills with GeoGebra, as well as an entrepreneurial attitude towards mathematics. Using the instrumental approach I discuss how open ended transdisciplinary design activities can support instrumental genesis, by considering the extent to which the pupils address mathematical knowledge in their work with GeoGebra and how they relate their work with GeoGebra and mathematics to fellow pupils and real life situations. The results show that pupils’ consider development of board games as meaningful mathematical activity, and that they develop skills with GeoGebra, furthermore the pupils considers potential use of their board game by classmates in their design activities.

M3 - Article in proceedings

SN - 978-975-429-315-9

SP - 2664

EP - 2673

BT - Papers for the CERME 8 Conference

A2 - Ubuz, Behiye

A2 - Haser, Cigdem

A2 - Mariotti, Maria Alessandra

PB - Middle East Technical University

ER -

ID: 231954670