Where do you exercise? Exploring the Impact of Different Virtual Environments on Exergame Performance and User Experience: A Preliminary Study
Research output: Chapter in Book/Report/Conference proceeding › Article in proceedings › Research › peer-review
Documents
- Fulltext
Final published version, 2.47 MB, PDF document
Environments can affect mood, motivation, and productivity. Green spaces, for example, are known to have calming effects on people's moods. In virtual reality (VR), we could take advantage of these effects, as we have full visual control over the environment. In this paper, we explore how such potential effects caused by the environment impact performance and user experience (UX) when playing an exergame. We created four environments differing in their level of detail and visual realism.: (1) a white room, (2) outer space, (3) an abstract space, and (4) a forest environment. In a user study (N=26) in which participants played an exergame in all four environments, we found evidence that VEs influence enjoyment and performance. The simulation of green spaces or abstract VEs with enjoyable background sounds has a particularly positive impact. We discuss how environmental features impact performance and UX and present promising avenues for future work investigating specific parts of environmental features.
Original language | English |
---|---|
Title of host publication | IMX 2024 - Proceedings of the 2024 ACM International Conference on Interactive Media Experiences |
Publisher | Association for Computing Machinery, Inc. |
Publication date | 2024 |
Pages | 320-327 |
ISBN (Electronic) | 9798400705038 |
DOIs | |
Publication status | Published - 2024 |
Event | 2024 ACM International Conference on Interactive Media Experiences, IMX 2024 - Stockholm, Sweden Duration: 12 Jun 2024 → 14 Jun 2024 |
Conference
Conference | 2024 ACM International Conference on Interactive Media Experiences, IMX 2024 |
---|---|
Land | Sweden |
By | Stockholm |
Periode | 12/06/2024 → 14/06/2024 |
Sponsor | ACM SIGCHI, ACM SIGMM, Digital Futures |
Bibliographical note
Publisher Copyright:
© 2024 Copyright held by the owner/author(s).
- exergame, virtual environments, virtual reality
Research areas
ID: 396651275