Normal and friction stabilization techniques for interactive rigid body constraint-based contact force computations

Publikation: Bidrag til bog/antologi/rapportKonferencebidrag i proceedingsForskningfagfællebedømt

We present a novel, yet simple, method for stabilization of normal forces. A normal stabilization term, carefully designed from hypotheses about interactive usability, is added to the contact force problem. Further, we propose friction stabilization as a completely new stabilization paradigm in interactive simulation. We present a comparison between our normal stabilization method and the Baumgarte stabilization method under extreme interactive conditions. Preliminary results on friction stabilization are presented, showing both the potential advantages of the method and that there is still work to be done.

OriginalsprogEngelsk
TitelWorkshop in Virtual Reality Interactions and Physical Simulation "VRIPHYS" (2010)
RedaktørerKenny Erleben, Jan Bender, Matthias Teschner
Antal sider7
ForlagEurographics Association
Publikationsdato2010
Sider89-95
ISBN (Trykt)978-3-905673-78-4
DOI
StatusUdgivet - 2010
Begivenhed7th Workshop on Virtual Reality Interaction and Physical Simulation - Københavns Universitet, København, Danmark
Varighed: 11 nov. 201012 nov. 2010
Konferencens nummer: 7

Konference

Konference7th Workshop on Virtual Reality Interaction and Physical Simulation
Nummer7
LokationKøbenhavns Universitet
LandDanmark
ByKøbenhavn
Periode11/11/201012/11/2010

ID: 32148252