Investigating Pointing Performance for Tangible Surfaces with Physical 3D Targets

Research output: Contribution to journalJournal articleResearchpeer-review

Standard

Investigating Pointing Performance for Tangible Surfaces with Physical 3D Targets. / Everitt, Aluna; Roudaut, Anne; Hornbæk, Kasper; Fraser, Mike; Alexander, Jason.

In: Proceedings of the ACM on Human-Computer Interaction, Vol. 6, No. ISS, 583, 2022.

Research output: Contribution to journalJournal articleResearchpeer-review

Harvard

Everitt, A, Roudaut, A, Hornbæk, K, Fraser, M & Alexander, J 2022, 'Investigating Pointing Performance for Tangible Surfaces with Physical 3D Targets', Proceedings of the ACM on Human-Computer Interaction, vol. 6, no. ISS, 583. https://doi.org/10.1145/3567736

APA

Everitt, A., Roudaut, A., Hornbæk, K., Fraser, M., & Alexander, J. (2022). Investigating Pointing Performance for Tangible Surfaces with Physical 3D Targets. Proceedings of the ACM on Human-Computer Interaction, 6(ISS), [583]. https://doi.org/10.1145/3567736

Vancouver

Everitt A, Roudaut A, Hornbæk K, Fraser M, Alexander J. Investigating Pointing Performance for Tangible Surfaces with Physical 3D Targets. Proceedings of the ACM on Human-Computer Interaction. 2022;6(ISS). 583. https://doi.org/10.1145/3567736

Author

Everitt, Aluna ; Roudaut, Anne ; Hornbæk, Kasper ; Fraser, Mike ; Alexander, Jason. / Investigating Pointing Performance for Tangible Surfaces with Physical 3D Targets. In: Proceedings of the ACM on Human-Computer Interaction. 2022 ; Vol. 6, No. ISS.

Bibtex

@article{099aeb8e5c7f47748622a948ecd017a6,
title = "Investigating Pointing Performance for Tangible Surfaces with Physical 3D Targets",
abstract = "One of the most fundamental interactions -pointing- is well understood on flat surfaces. However, pointing performance on tangible surfaces with physical targets is still limited for Tangible User Interfaces (TUIs). We investigate the effect of a target's physical width, height, and distance on user pointing performance. We conducted a study using a reciprocal tapping task (n=19) with physical rods arranged in a circle. We compared our data with five conventional interaction models designed for 2D/3D tasks rather than tangible targets. We show that variance in the movement times was only satisfactorily explained by a model established for volumetric displays (r2=0.954). Analysis shows that movement direction and height should be included as parameters to this model to generalize for 3D tangible targets. Qualitative feedback from participants suggests that pointing at physical targets involves additional human factors (e.g., perception of sharpness or robustness) that need to be investigated further to understand how performance with tangible objects is affected. ",
keywords = "Pointing Interaction, Tangible Surfaces, Tangible User Interfaces",
author = "Aluna Everitt and Anne Roudaut and Kasper Hornb{\ae}k and Mike Fraser and Jason Alexander",
note = "Publisher Copyright: {\textcopyright} 2022 ACM.",
year = "2022",
doi = "10.1145/3567736",
language = "English",
volume = "6",
journal = "Proceedings of the ACM on Human-Computer Interaction",
issn = "2573-0142",
publisher = "Association for Computing Machinery",
number = "ISS",

}

RIS

TY - JOUR

T1 - Investigating Pointing Performance for Tangible Surfaces with Physical 3D Targets

AU - Everitt, Aluna

AU - Roudaut, Anne

AU - Hornbæk, Kasper

AU - Fraser, Mike

AU - Alexander, Jason

N1 - Publisher Copyright: © 2022 ACM.

PY - 2022

Y1 - 2022

N2 - One of the most fundamental interactions -pointing- is well understood on flat surfaces. However, pointing performance on tangible surfaces with physical targets is still limited for Tangible User Interfaces (TUIs). We investigate the effect of a target's physical width, height, and distance on user pointing performance. We conducted a study using a reciprocal tapping task (n=19) with physical rods arranged in a circle. We compared our data with five conventional interaction models designed for 2D/3D tasks rather than tangible targets. We show that variance in the movement times was only satisfactorily explained by a model established for volumetric displays (r2=0.954). Analysis shows that movement direction and height should be included as parameters to this model to generalize for 3D tangible targets. Qualitative feedback from participants suggests that pointing at physical targets involves additional human factors (e.g., perception of sharpness or robustness) that need to be investigated further to understand how performance with tangible objects is affected.

AB - One of the most fundamental interactions -pointing- is well understood on flat surfaces. However, pointing performance on tangible surfaces with physical targets is still limited for Tangible User Interfaces (TUIs). We investigate the effect of a target's physical width, height, and distance on user pointing performance. We conducted a study using a reciprocal tapping task (n=19) with physical rods arranged in a circle. We compared our data with five conventional interaction models designed for 2D/3D tasks rather than tangible targets. We show that variance in the movement times was only satisfactorily explained by a model established for volumetric displays (r2=0.954). Analysis shows that movement direction and height should be included as parameters to this model to generalize for 3D tangible targets. Qualitative feedback from participants suggests that pointing at physical targets involves additional human factors (e.g., perception of sharpness or robustness) that need to be investigated further to understand how performance with tangible objects is affected.

KW - Pointing Interaction

KW - Tangible Surfaces

KW - Tangible User Interfaces

U2 - 10.1145/3567736

DO - 10.1145/3567736

M3 - Journal article

AN - SCOPUS:85146415345

VL - 6

JO - Proceedings of the ACM on Human-Computer Interaction

JF - Proceedings of the ACM on Human-Computer Interaction

SN - 2573-0142

IS - ISS

M1 - 583

ER -

ID: 344654376