Is Time on Smartphones Well Spent?

Research output: Contribution to journalJournal articleResearchpeer-review

Standard

Is Time on Smartphones Well Spent? / Rasmussen, Maria A.; Frydendahl, Julie O.; Mekler, Elisa D.; Hornbæk, Kasper.

In: Interacting with Computers, Vol. 33, No. 5, 2022, p. 522-536.

Research output: Contribution to journalJournal articleResearchpeer-review

Harvard

Rasmussen, MA, Frydendahl, JO, Mekler, ED & Hornbæk, K 2022, 'Is Time on Smartphones Well Spent?', Interacting with Computers, vol. 33, no. 5, pp. 522-536. https://doi.org/10.1093/iwc/iwac003

APA

Rasmussen, M. A., Frydendahl, J. O., Mekler, E. D., & Hornbæk, K. (2022). Is Time on Smartphones Well Spent? Interacting with Computers, 33(5), 522-536. https://doi.org/10.1093/iwc/iwac003

Vancouver

Rasmussen MA, Frydendahl JO, Mekler ED, Hornbæk K. Is Time on Smartphones Well Spent? Interacting with Computers. 2022;33(5):522-536. https://doi.org/10.1093/iwc/iwac003

Author

Rasmussen, Maria A. ; Frydendahl, Julie O. ; Mekler, Elisa D. ; Hornbæk, Kasper. / Is Time on Smartphones Well Spent?. In: Interacting with Computers. 2022 ; Vol. 33, No. 5. pp. 522-536.

Bibtex

@article{18793844f8f14595bb5fcbfe06db6567,
title = "Is Time on Smartphones Well Spent?",
abstract = "The time we each spend using smartphones is increasing. So is the extent of discussions on whether that time is well spent and whether it results in positive experiences and ultimately improves well-being. However, research on this question rarely links the time spent on smartphones, the specific applications used, the motivation for using them and their effects on well-being. We had 70 participants compare experiences with a frequently used smartphone application and an occasionally used one. The participants used the Screen Time feature of the iPhone to select the applications and provided qualitative and quantitative data on their use of the applications. The findings show that the experience of pragmatic and hedonic value differs between the two application types, as does the experience of regret. The motivation for using the applications also in'uences whether the time is experienced as well spent. We use these findings to nuance the general discussion of smartphone usage and well-being. ",
keywords = "smartphones, user experience, well-being",
author = "Rasmussen, {Maria A.} and Frydendahl, {Julie O.} and Mekler, {Elisa D.} and Kasper Hornb{\ae}k",
note = "Publisher Copyright: {\textcopyright} 2022 The Author(s). Published by Oxford University Press on behalf of The British Computer Society. All rights reserved.",
year = "2022",
doi = "10.1093/iwc/iwac003",
language = "English",
volume = "33",
pages = "522--536",
journal = "Interacting with Computers",
issn = "0953-5438",
publisher = "Oxford University Press",
number = "5",

}

RIS

TY - JOUR

T1 - Is Time on Smartphones Well Spent?

AU - Rasmussen, Maria A.

AU - Frydendahl, Julie O.

AU - Mekler, Elisa D.

AU - Hornbæk, Kasper

N1 - Publisher Copyright: © 2022 The Author(s). Published by Oxford University Press on behalf of The British Computer Society. All rights reserved.

PY - 2022

Y1 - 2022

N2 - The time we each spend using smartphones is increasing. So is the extent of discussions on whether that time is well spent and whether it results in positive experiences and ultimately improves well-being. However, research on this question rarely links the time spent on smartphones, the specific applications used, the motivation for using them and their effects on well-being. We had 70 participants compare experiences with a frequently used smartphone application and an occasionally used one. The participants used the Screen Time feature of the iPhone to select the applications and provided qualitative and quantitative data on their use of the applications. The findings show that the experience of pragmatic and hedonic value differs between the two application types, as does the experience of regret. The motivation for using the applications also in'uences whether the time is experienced as well spent. We use these findings to nuance the general discussion of smartphone usage and well-being.

AB - The time we each spend using smartphones is increasing. So is the extent of discussions on whether that time is well spent and whether it results in positive experiences and ultimately improves well-being. However, research on this question rarely links the time spent on smartphones, the specific applications used, the motivation for using them and their effects on well-being. We had 70 participants compare experiences with a frequently used smartphone application and an occasionally used one. The participants used the Screen Time feature of the iPhone to select the applications and provided qualitative and quantitative data on their use of the applications. The findings show that the experience of pragmatic and hedonic value differs between the two application types, as does the experience of regret. The motivation for using the applications also in'uences whether the time is experienced as well spent. We use these findings to nuance the general discussion of smartphone usage and well-being.

KW - smartphones

KW - user experience

KW - well-being

U2 - 10.1093/iwc/iwac003

DO - 10.1093/iwc/iwac003

M3 - Journal article

AN - SCOPUS:85143696893

VL - 33

SP - 522

EP - 536

JO - Interacting with Computers

JF - Interacting with Computers

SN - 0953-5438

IS - 5

ER -

ID: 344639380