MUST: A Method for Participatory Design

Research output: Contribution to journalJournal articleResearchpeer-review

Standard

MUST : A Method for Participatory Design. / Kensing, Finn; Simonsen, Jesper; Bødker, Keld.

In: Human-Computer Interaction, Vol. 13, No. 2, 1998, p. 167-198.

Research output: Contribution to journalJournal articleResearchpeer-review

Harvard

Kensing, F, Simonsen, J & Bødker, K 1998, 'MUST: A Method for Participatory Design', Human-Computer Interaction, vol. 13, no. 2, pp. 167-198. https://doi.org/10.1207/s15327051hci1302_3

APA

Kensing, F., Simonsen, J., & Bødker, K. (1998). MUST: A Method for Participatory Design. Human-Computer Interaction, 13(2), 167-198. https://doi.org/10.1207/s15327051hci1302_3

Vancouver

Kensing F, Simonsen J, Bødker K. MUST: A Method for Participatory Design. Human-Computer Interaction. 1998;13(2):167-198. https://doi.org/10.1207/s15327051hci1302_3

Author

Kensing, Finn ; Simonsen, Jesper ; Bødker, Keld. / MUST : A Method for Participatory Design. In: Human-Computer Interaction. 1998 ; Vol. 13, No. 2. pp. 167-198.

Bibtex

@article{6a1a7ac769604164bb8e81d87ac18f93,
title = "MUST: A Method for Participatory Design",
abstract = "The article presents a conceptual framework and a coherent method for design in an organizational context within the participatory design tradition. The MUST method has been developed throughout 10 projects in Danish and American organizations, and it has recently been evaluated and adopted by 3 Danish organizations. The method is based on thorough participation with users and managers, and it combines the use of ethnographic techniques and intervention. The article describes the application area and perspective of the method, presents 6 general principles on which the method is based, and describes 5 main activities providing a stepwise decision-making process in the overall design process. Each of the main activities is illustrated by an example taken from our last project. The article concludes by summing up the main points.",
author = "Finn Kensing and Jesper Simonsen and Keld B{\o}dker",
note = "Funding Information: Demonstration of IT products. Hearings. Scenarios describing envisioned future work practices supported by the proposed designs.",
year = "1998",
doi = "10.1207/s15327051hci1302_3",
language = "English",
volume = "13",
pages = "167--198",
journal = "Human-Computer Interaction",
issn = "0737-0024",
publisher = "Taylor & Francis Online",
number = "2",

}

RIS

TY - JOUR

T1 - MUST

T2 - A Method for Participatory Design

AU - Kensing, Finn

AU - Simonsen, Jesper

AU - Bødker, Keld

N1 - Funding Information: Demonstration of IT products. Hearings. Scenarios describing envisioned future work practices supported by the proposed designs.

PY - 1998

Y1 - 1998

N2 - The article presents a conceptual framework and a coherent method for design in an organizational context within the participatory design tradition. The MUST method has been developed throughout 10 projects in Danish and American organizations, and it has recently been evaluated and adopted by 3 Danish organizations. The method is based on thorough participation with users and managers, and it combines the use of ethnographic techniques and intervention. The article describes the application area and perspective of the method, presents 6 general principles on which the method is based, and describes 5 main activities providing a stepwise decision-making process in the overall design process. Each of the main activities is illustrated by an example taken from our last project. The article concludes by summing up the main points.

AB - The article presents a conceptual framework and a coherent method for design in an organizational context within the participatory design tradition. The MUST method has been developed throughout 10 projects in Danish and American organizations, and it has recently been evaluated and adopted by 3 Danish organizations. The method is based on thorough participation with users and managers, and it combines the use of ethnographic techniques and intervention. The article describes the application area and perspective of the method, presents 6 general principles on which the method is based, and describes 5 main activities providing a stepwise decision-making process in the overall design process. Each of the main activities is illustrated by an example taken from our last project. The article concludes by summing up the main points.

UR - http://www.scopus.com/inward/record.url?scp=0031644626&partnerID=8YFLogxK

U2 - 10.1207/s15327051hci1302_3

DO - 10.1207/s15327051hci1302_3

M3 - Journal article

AN - SCOPUS:0031644626

VL - 13

SP - 167

EP - 198

JO - Human-Computer Interaction

JF - Human-Computer Interaction

SN - 0737-0024

IS - 2

ER -

ID: 301854328