ARRIVAL: Next stop in CLS

Publikation: Bidrag til bog/antologi/rapportKonferencebidrag i proceedingsForskningfagfællebedømt

Standard

ARRIVAL : Next stop in CLS. / Gärtner, Bernd; Hansen, Thomas Dueholm; Hubácek, Pavel; Král, Karel; Mosaad, Hagar; Slívová, Veronika.

45th International Colloquium on Automata, Languages, and Programming, ICALP 2018. red. / Ioannis Chatzigiannakis ; Christos Kaklamanis; Da}niel Marx; Donald Sannella. Schloss Dagstuhl- Leibniz-Zentrum fur Informatik GmbH, Dagstuhl Publishing, 2018. 60 (Leibniz International Proceedings in Informatics, LIPIcs, Bind 107).

Publikation: Bidrag til bog/antologi/rapportKonferencebidrag i proceedingsForskningfagfællebedømt

Harvard

Gärtner, B, Hansen, TD, Hubácek, P, Král, K, Mosaad, H & Slívová, V 2018, ARRIVAL: Next stop in CLS. i I Chatzigiannakis , C Kaklamanis, D Marx & D Sannella (red), 45th International Colloquium on Automata, Languages, and Programming, ICALP 2018., 60, Schloss Dagstuhl- Leibniz-Zentrum fur Informatik GmbH, Dagstuhl Publishing, Leibniz International Proceedings in Informatics, LIPIcs, bind 107, 45th International Colloquium on Automata, Languages, and Programming, ICALP 2018, Prague, Tjekkiet, 09/07/2018. https://doi.org/10.4230/LIPIcs.ICALP.2018.60

APA

Gärtner, B., Hansen, T. D., Hubácek, P., Král, K., Mosaad, H., & Slívová, V. (2018). ARRIVAL: Next stop in CLS. I I. Chatzigiannakis , C. Kaklamanis, D. Marx, & D. Sannella (red.), 45th International Colloquium on Automata, Languages, and Programming, ICALP 2018 [60] Schloss Dagstuhl- Leibniz-Zentrum fur Informatik GmbH, Dagstuhl Publishing. Leibniz International Proceedings in Informatics, LIPIcs Bind 107 https://doi.org/10.4230/LIPIcs.ICALP.2018.60

Vancouver

Gärtner B, Hansen TD, Hubácek P, Král K, Mosaad H, Slívová V. ARRIVAL: Next stop in CLS. I Chatzigiannakis I, Kaklamanis C, Marx D, Sannella D, red., 45th International Colloquium on Automata, Languages, and Programming, ICALP 2018. Schloss Dagstuhl- Leibniz-Zentrum fur Informatik GmbH, Dagstuhl Publishing. 2018. 60. (Leibniz International Proceedings in Informatics, LIPIcs, Bind 107). https://doi.org/10.4230/LIPIcs.ICALP.2018.60

Author

Gärtner, Bernd ; Hansen, Thomas Dueholm ; Hubácek, Pavel ; Král, Karel ; Mosaad, Hagar ; Slívová, Veronika. / ARRIVAL : Next stop in CLS. 45th International Colloquium on Automata, Languages, and Programming, ICALP 2018. red. / Ioannis Chatzigiannakis ; Christos Kaklamanis ; Da}niel Marx ; Donald Sannella. Schloss Dagstuhl- Leibniz-Zentrum fur Informatik GmbH, Dagstuhl Publishing, 2018. (Leibniz International Proceedings in Informatics, LIPIcs, Bind 107).

Bibtex

@inproceedings{b7284c13797d42fc93825959b876f06c,
title = "ARRIVAL: Next stop in CLS",
abstract = "We study the computational complexity of Arrival, a zero-player game on n-vertex switch graphs introduced by Dohrau, G{\"a}rtner, Kohler, Matou{\v s}ek, and Welzl. They showed that the problem of deciding termination of this game is contained in NP ∩ coNP. Karthik C. S. recently introduced a search variant of Arrival and showed that it is in the complexity class PLS. In this work, we significantly improve the known upper bounds for both the decision and the search variants of Arrival. First, we resolve a question suggested by Dohrau et al. and show that the decision variant of Arrival is in UP ∩ coUP. Second, we prove that the search variant of Arrival is contained in CLS. Third, we give a randomized O(1.4143n)-time algorithm to solve both variants. Our main technical contributions are (a) an e ciently verifiable characterization of the unique witness for termination of the Arrival game, and (b) an e cient way of sampling from the state space of the game. We show that the problem of finding the unique witness is contained in CLS, whereas it was previously conjectured to be FPSPACE-complete. The e cient sampling procedure yields the first algorithm for the problem that has expected runtime O(cn) with c < 2.",
keywords = "CLS, Switch graphs, UP ∩ coUP, Zero-player game",
author = "Bernd G{\"a}rtner and Hansen, {Thomas Dueholm} and Pavel Hub{\'a}cek and Karel Kr{\'a}l and Hagar Mosaad and Veronika Sl{\'i}vov{\'a}",
year = "2018",
doi = "10.4230/LIPIcs.ICALP.2018.60",
language = "English",
series = "Leibniz International Proceedings in Informatics, LIPIcs",
publisher = "Schloss Dagstuhl- Leibniz-Zentrum fur Informatik GmbH, Dagstuhl Publishing",
editor = "{Chatzigiannakis }, {Ioannis } and Kaklamanis, {Christos } and Da}niel Marx and Donald Sannella",
booktitle = "45th International Colloquium on Automata, Languages, and Programming, ICALP 2018",
note = "45th International Colloquium on Automata, Languages, and Programming, ICALP 2018 ; Conference date: 09-07-2018 Through 13-07-2018",

}

RIS

TY - GEN

T1 - ARRIVAL

T2 - 45th International Colloquium on Automata, Languages, and Programming, ICALP 2018

AU - Gärtner, Bernd

AU - Hansen, Thomas Dueholm

AU - Hubácek, Pavel

AU - Král, Karel

AU - Mosaad, Hagar

AU - Slívová, Veronika

PY - 2018

Y1 - 2018

N2 - We study the computational complexity of Arrival, a zero-player game on n-vertex switch graphs introduced by Dohrau, Gärtner, Kohler, Matoušek, and Welzl. They showed that the problem of deciding termination of this game is contained in NP ∩ coNP. Karthik C. S. recently introduced a search variant of Arrival and showed that it is in the complexity class PLS. In this work, we significantly improve the known upper bounds for both the decision and the search variants of Arrival. First, we resolve a question suggested by Dohrau et al. and show that the decision variant of Arrival is in UP ∩ coUP. Second, we prove that the search variant of Arrival is contained in CLS. Third, we give a randomized O(1.4143n)-time algorithm to solve both variants. Our main technical contributions are (a) an e ciently verifiable characterization of the unique witness for termination of the Arrival game, and (b) an e cient way of sampling from the state space of the game. We show that the problem of finding the unique witness is contained in CLS, whereas it was previously conjectured to be FPSPACE-complete. The e cient sampling procedure yields the first algorithm for the problem that has expected runtime O(cn) with c < 2.

AB - We study the computational complexity of Arrival, a zero-player game on n-vertex switch graphs introduced by Dohrau, Gärtner, Kohler, Matoušek, and Welzl. They showed that the problem of deciding termination of this game is contained in NP ∩ coNP. Karthik C. S. recently introduced a search variant of Arrival and showed that it is in the complexity class PLS. In this work, we significantly improve the known upper bounds for both the decision and the search variants of Arrival. First, we resolve a question suggested by Dohrau et al. and show that the decision variant of Arrival is in UP ∩ coUP. Second, we prove that the search variant of Arrival is contained in CLS. Third, we give a randomized O(1.4143n)-time algorithm to solve both variants. Our main technical contributions are (a) an e ciently verifiable characterization of the unique witness for termination of the Arrival game, and (b) an e cient way of sampling from the state space of the game. We show that the problem of finding the unique witness is contained in CLS, whereas it was previously conjectured to be FPSPACE-complete. The e cient sampling procedure yields the first algorithm for the problem that has expected runtime O(cn) with c < 2.

KW - CLS

KW - Switch graphs

KW - UP ∩ coUP

KW - Zero-player game

UR - http://www.scopus.com/inward/record.url?scp=85049804503&partnerID=8YFLogxK

U2 - 10.4230/LIPIcs.ICALP.2018.60

DO - 10.4230/LIPIcs.ICALP.2018.60

M3 - Article in proceedings

AN - SCOPUS:85049804503

T3 - Leibniz International Proceedings in Informatics, LIPIcs

BT - 45th International Colloquium on Automata, Languages, and Programming, ICALP 2018

A2 - Chatzigiannakis , Ioannis

A2 - Kaklamanis, Christos

A2 - Marx, Da}niel

A2 - Sannella, Donald

PB - Schloss Dagstuhl- Leibniz-Zentrum fur Informatik GmbH, Dagstuhl Publishing

Y2 - 9 July 2018 through 13 July 2018

ER -

ID: 203770826