Interactive rigid body dynamics using a projected gauss-seidel subspace minimization method

Publikation: Bidrag til bog/antologi/rapportKonferencebidrag i proceedingsForskningfagfællebedømt

Interactive rigid body simulation is important for robot simulation and virtual design. A vital part of the simulation is the computation of contact forces. This paper addresses the contact force problem, as used in interactive simulation. Contact forces are applied to prevent rigid bodies from penetrating and to control slipping between bodies. Accurate contact force determination is a computationally hard problem. Thus, in practice one trades accuracy for performance. This results in visual artefacts such as viscous or damped contact response. In this paper, we present a new approach to contact force determination. We formulate the contact force problem as a nonlinear complementarity problem, and discretize the problem to derive the Projected Gauss-Seidel method. We combine the Projected Gauss-Seidel method with a subspace minimization method. Our new method shows improved qualities and superior convergence properties for specific configurations.

OriginalsprogEngelsk
TitelComputer Vision, Imaging and Computer Graphics : Theory and Applications - International Joint Conference, VISIGRAPP 2010, Revised Selected Papers
Antal sider12
Publikationsdato2011
Sider218-229
ISBN (Trykt)9783642253812
DOI
StatusUdgivet - 2011
BegivenhedInternational Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, VISIGRAPP 2010 - Angers, Frankrig
Varighed: 17 maj 201021 maj 2012

Konference

KonferenceInternational Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, VISIGRAPP 2010
LandFrankrig
ByAngers
Periode17/05/201021/05/2012
NavnCommunications in Computer and Information Science
Vol/bind229 CCIS
ISSN1865-0929

ID: 306858424