How to Evaluate Object Selection and Manipulation in VR? Guidelines from 20 Years of Studies

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

Standard

How to Evaluate Object Selection and Manipulation in VR? Guidelines from 20 Years of Studies. / Bergström, Joanna; Dalsgaard, Tor-Salve; Alexander, Jason; Hornbæk, Kasper.

CHI '21: Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery, 2021. p. 1–20 533.

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

Harvard

Bergström, J, Dalsgaard, T-S, Alexander, J & Hornbæk, K 2021, How to Evaluate Object Selection and Manipulation in VR? Guidelines from 20 Years of Studies. in CHI '21: Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems., 533, Association for Computing Machinery, pp. 1–20, 2021 CHI Conference on Human Factors in Computing Systems - CHI '21, Yokohama, Japan, 08/05/2021. https://doi.org/10.1145/3411764.3445193

APA

Bergström, J., Dalsgaard, T-S., Alexander, J., & Hornbæk, K. (2021). How to Evaluate Object Selection and Manipulation in VR? Guidelines from 20 Years of Studies. In CHI '21: Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems (pp. 1–20). [533] Association for Computing Machinery. https://doi.org/10.1145/3411764.3445193

Vancouver

Bergström J, Dalsgaard T-S, Alexander J, Hornbæk K. How to Evaluate Object Selection and Manipulation in VR? Guidelines from 20 Years of Studies. In CHI '21: Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery. 2021. p. 1–20. 533 https://doi.org/10.1145/3411764.3445193

Author

Bergström, Joanna ; Dalsgaard, Tor-Salve ; Alexander, Jason ; Hornbæk, Kasper. / How to Evaluate Object Selection and Manipulation in VR? Guidelines from 20 Years of Studies. CHI '21: Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery, 2021. pp. 1–20

Bibtex

@inproceedings{1a9b1865547f4ffb820605814de7b927,
title = "How to Evaluate Object Selection and Manipulation in VR? Guidelines from 20 Years of Studies",
abstract = "The VR community has introduced many object selection and manipulation techniques during the past two decades. Typically, they are empirically studied to establish their benefits over the state-of-the-art. However, the literature contains few guidelines on how to conduct such studies; standards developed for evaluating 2D interaction often do not apply. This lack of guidelines makes it hard to compare techniques across studies, to report evaluations consistently, and therefore to accumulate or replicate findings. To build such guidelines, we review 20 years of studies on VR object selection and manipulation. Based on the review, we propose recommendations for designing studies and a checklist for reporting them. We also identify research directions for improving evaluation methods and offer ideas for how to make studies more ecologically valid and rigorous.",
keywords = "Faculty of Science, virtual reality, object selection and manipulation, experiments",
author = "Joanna Bergstr{\"o}m and Tor-Salve Dalsgaard and Jason Alexander and Kasper Hornb{\ae}k",
year = "2021",
doi = "10.1145/3411764.3445193",
language = "English",
pages = "1–20",
booktitle = "CHI '21: Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems",
publisher = "Association for Computing Machinery",
note = "null ; Conference date: 08-05-2021 Through 13-07-2021",

}

RIS

TY - GEN

T1 - How to Evaluate Object Selection and Manipulation in VR? Guidelines from 20 Years of Studies

AU - Bergström, Joanna

AU - Dalsgaard, Tor-Salve

AU - Alexander, Jason

AU - Hornbæk, Kasper

PY - 2021

Y1 - 2021

N2 - The VR community has introduced many object selection and manipulation techniques during the past two decades. Typically, they are empirically studied to establish their benefits over the state-of-the-art. However, the literature contains few guidelines on how to conduct such studies; standards developed for evaluating 2D interaction often do not apply. This lack of guidelines makes it hard to compare techniques across studies, to report evaluations consistently, and therefore to accumulate or replicate findings. To build such guidelines, we review 20 years of studies on VR object selection and manipulation. Based on the review, we propose recommendations for designing studies and a checklist for reporting them. We also identify research directions for improving evaluation methods and offer ideas for how to make studies more ecologically valid and rigorous.

AB - The VR community has introduced many object selection and manipulation techniques during the past two decades. Typically, they are empirically studied to establish their benefits over the state-of-the-art. However, the literature contains few guidelines on how to conduct such studies; standards developed for evaluating 2D interaction often do not apply. This lack of guidelines makes it hard to compare techniques across studies, to report evaluations consistently, and therefore to accumulate or replicate findings. To build such guidelines, we review 20 years of studies on VR object selection and manipulation. Based on the review, we propose recommendations for designing studies and a checklist for reporting them. We also identify research directions for improving evaluation methods and offer ideas for how to make studies more ecologically valid and rigorous.

KW - Faculty of Science

KW - virtual reality

KW - object selection and manipulation

KW - experiments

U2 - 10.1145/3411764.3445193

DO - 10.1145/3411764.3445193

M3 - Article in proceedings

SP - 1

EP - 20

BT - CHI '21: Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems

PB - Association for Computing Machinery

Y2 - 8 May 2021 through 13 July 2021

ER -

ID: 285238260