How to Evaluate Object Selection and Manipulation in VR? Guidelines from 20 Years of Studies

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

Documents

  • Fulltext

    Final published version, 1.06 MB, PDF document

The VR community has introduced many object selection and manipulation techniques during the past two decades. Typically, they are empirically studied to establish their benefits over the state-of-the-art. However, the literature contains few guidelines on how to conduct such studies; standards developed for evaluating 2D interaction often do not apply. This lack of guidelines makes it hard to compare techniques across studies, to report evaluations consistently, and therefore to accumulate or replicate findings. To build such guidelines, we review 20 years of studies on VR object selection and manipulation. Based on the review, we propose recommendations for designing studies and a checklist for reporting them. We also identify research directions for improving evaluation methods and offer ideas for how to make studies more ecologically valid and rigorous.
Original languageEnglish
Title of host publicationCHI '21: Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems
Number of pages20
PublisherAssociation for Computing Machinery
Publication date2021
Pages1–20
Article number533
DOIs
Publication statusPublished - 2021
Event2021 CHI Conference on Human Factors in Computing Systems - CHI '21 - Yokohama, Japan
Duration: 8 May 202113 Jul 2021

Conference

Conference2021 CHI Conference on Human Factors in Computing Systems - CHI '21
LandJapan
ByYokohama
Periode08/05/202113/07/2021

    Research areas

  • Faculty of Science - virtual reality, object selection and manipulation, experiments

ID: 285238260